- #include <iostream>
- using namespace std;
-
- class Number {
- public:
- int value;
- explicit Number(int n) : value(n) { }
- };
-
- Number operator+(const Number &n1, const Number &n2) {
- Number result(0);
- result.value = n1.value + n2.value;
- return result;
- }
-
- Number operator+(const Number &n1, int n2) {
- Number result(0);
- result.value = n1.value + n2;
- return result;
- }
-
- int main() {
- Number num1 = Number(10) + Number(20);
- Number num2 = Number(10) + 5;
- cout << "num1 = " << num1.value << endl;
- cout << "num2 = " << num2.value << endl;
- return 0;
- }
-
函数中的参数顺序和调用顺序必须一致,如下面的调用就报错了:
我们定义Number和int相加的函数时,Number参数是在前面的,则在使用时也必须保持Number在前面。
定义的顺序也可以修改,必须让int在前面,则调用的时候int就要写在前面如下:
与加号运算符一样,可以声明为类的成员函数,也可以声明为全局函数,这里就只写一种,示例如下:
- class Number {
- public:
- int value;
- explicit Number(int n) : value(n) { }
- };
-
- Number& operator<<(Number & n1, Number & n2) {
- n1.value = n1.value + n2.value;
- return n1;
- }
-
- int main() {
- Number n1 = Number(1);
- Number n2 = Number(2);
- Number n3 = Number(3);
- Number result = n1 << n2 << n3;
- cout << result.value << endl;
- return 0;
- }
-
注:左移运算符的返回值必须是引用类型才能连续调用左移符号,否则只能调用一次,如下:
- Number operator<<(Number & n1, Number & n2) {
- n1.value = n1.value + n2.value;
- return n1;
- }
-
- int main() {
- Number n1 = Number(1);
- Number n2 = Number(2);
- Number result = n1 << n2;
- cout << result.value << endl;
- return 0;
- }
-
如上代码,<<函数的返回值不是引用类型的,则<<不能连续使用,如下是错误的:
另外需要注意,对象不能使用匿名对象,匿名对象无法使用<<来操作,如下是错误的:
另外,<<函数也是可以重载的,如下:
- Number & operator<<(Number & n1, Number & n2) {
- n1.value = n1.value + n2.value;
- return n1;
- }
-
- Number & operator<<(Number & n1, int n2) {
- n1.value = n1.value + n2;
- return n1;
- }
-
- int main() {
- Number n1 = Number(1);
- Number n2 = Number(2);
- Number n3 = Number(3);
- Number result = n1 << n2 << n3 << 4 << 5;
- cout << result.value << endl;
- return 0;
- }
-
另外,如果访问了类的私有成员,也可以设置为友元,如下:
- class Number {
- friend Number & operator<<(Number & n1, Number & n2);
- friend Number & operator<<(Number & n1, int n2);
- friend int main();
- private:
- int value;
- public:
- explicit Number(int n) : value(n) { }
-
- };
-
- Number & operator<<(Number & n1, Number & n2) {
- n1.value = n1.value + n2.value;
- return n1;
- }
-
- Number & operator<<(Number & n1, int n2) {
- n1.value = n1.value + n2;
- return n1;
- }
-
- int main() {
- Number n1 = Number(1);
- Number n2 = Number(2);
- Number n3 = Number(3);
- Number result = n1 << n2 << n3 << 4 << 5;
- cout << result.value << endl;
- return 0;
- }
-
通过<<实现打印对象,如下:
如上代码,cout不知道如何打印Number对象,所以IDE直接就报错了,说白了就是系统库并没有提供接收Number参数的<<函数,所以我们自己可以提供一个,如下:
- class Number {
- public:
- int value;
- explicit Number(int n) : value(n) { }
- };
-
- ostream & operator<<(ostream & out, const Number & number) {
- printf("number.value = %d ", number.value);
- return out;
- }
-
- int main() {
- Number n1(1);
- Number n2(3);
- cout << n1 << n2 << "hello" << endl;
- return 0;
- }
-
运行结果如下:
- number.value = 1 number.value = 3 hello
-
- class Number {
- public:
- int value;
- explicit Number(int n) : value(n) { }
-
- // 前++
- Number & operator++() {
- value++;
- return *this;
- }
-
- // 后++
- Number operator++(int) {
- Number copy = *this; // 利用拷贝构造函数创建出一个复本
- value++;
- return copy;
- }
- };
-
- ostream & operator<<(ostream & out, const Number & number) {
- out << number.value;
- return out;
- }
-
- int main() {
- Number n1(1);
- Number n2(1);
- cout << ++n1 << endl;
- cout << n2++ << endl; // 这里打印的并不是n2,而是++操作返回的一个副本对象
- cout << n2 << endl;
- return 0;
- }
-
c++编译器至少给一个类添加4个函数:
示例如下:
- class Number;
-
- ostream & operator<<(ostream & out, const Number & number);
-
- class Number {
- public:
- int * valuePointer;
- explicit Number(int n) {
- valuePointer = new int(n);
- }
- ~Number() {
- delete valuePointer;
- }
-
- Number & operator=(const Number& number) {
- // 预防浅拷贝问题,编译器默认是浅拷贝,如:valuePointer = number.valuePointer
- cout << "自身value = " << *valuePointer << ", 传入value = " << *number.valuePointer << endl;
- *valuePointer = *number.valuePointer;
- return *this;
- }
-
- };
-
- ostream & operator<<(ostream & out, const Number & number) {
- out << *number.valuePointer;
- return out;
- }
-
- int main() {
- Number n1(1);
- Number n2(2);
- Number n3(3);
- n1 = n2 = n3;
- cout << n1 << endl;
- cout << n2 << endl;
- cout << n3 << endl;
- return 0;
- }
-
运行结果如下:
- 自身value = 2, 传入value = 3
- 自身value = 1, 传入value = 3
- 3
- 3
- 3
-
这说明赋值操作的优先级是从右到左的。
- class Number {
- public:
- int value;
- explicit Number(int n) : value(n) { }
- };
-
- bool operator==(Number & n1, Number & n2) {
- return n1.value == n2.value;
- }
-
- ostream & operator<<(ostream & out, const Number & number) {
- out << number.value;
- return out;
- }
-
- int main() {
- Number n1(1);
- Number n2(2);
- Number n3(2);
- bool result1 = n1 == n2;
- bool result2 = n2 == n3;
- cout << result1 << endl;
- cout << result2 << endl;
- return 0;
- }
-
还有其它的关系,比如:<、>、!=、>=、<=等,这些的实现也是一样的,就不写了。
- class Number {
- public:
- int value;
- explicit Number(int n) : value(n) { }
- void operator()() {
- cout << "函数调用: " << value << endl;
- }
- };
-
- ostream & operator<<(ostream & out, const Number & number) {
- out << number.value;
- return out;
- }
-
- int main() {
- Number n1(1);
- Number n2(2);
- Number n3(3);
- n1();
- n2();
- n3();
- return 0;
- }
-
这个函数调用很奇怪,不知道为什么要搞这种形式。还可加入参数,示例如下:
- class Number {
- public:
- int value;
- explicit Number(int n) : value(n) { }
- void operator()() {
- cout << "函数调用: " << value << endl;
- }
- void operator()(int a, string b) {
- cout << "函数调用: " << value + a << b << endl;
- }
- };
-
- ostream & operator<<(ostream & out, const Number & number) {
- out << number.value;
- return out;
- }
-
- int main() {
- Number n1(1);
- Number n2(2);
- Number n3(3);
- n1(1, "一");
- n2(2, "二");
- n3(3, "三");
- return 0;
- }
-