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2024烟花代码[New]

时间:02-18来源:作者:点击数:

前言

结合gameCanvas插件实现的电子烟花

代码

[index.html]

<!DOCTYPE html>
<html lang="en">
 
<head>
  <meta charset="UTF-8" />
  <title>2024龙年大吉</title>
</head>
 
<body>
  <script src="js/gameCanvas-4.0.js"></script>
  <script src="js/script.js"></script>
  <!--live2d-->
  <script src="https://blog-static.cnblogs.com/files/zouwangblog/autoload.js"></script>
  <!--live2dend-->
 
  <!--放大图片-->
  <link rel="stylesheet" type="text/css" href="https://blog-static.cnblogs.com/files/zouwangblog/zoom.css" />
  <script src="https://cdn.bootcss.com/jquery/1.8.3/jquery.min.js"></script>
  <script src="https://cdn.bootcss.com/bootstrap/3.2.0/js/transition.js"></script>
  <script src="https://blog-static.cnblogs.com/files/zouwangblog/zoom.js"></script>
  <script type="text/javascript">
    $("#cnblogs_post_body img").attr("data-action", "zoom");
  </script>
  <!--放大图片end-->
 
  <!--鼠标特效-->
  <script src="https://blog-static.cnblogs.com/files/zouwangblog/mouse-click.js"></script>
  <canvas width="1777" height="841" style="
        position: fixed;
        left: 0px;
        top: 0px;
        z-index: 2147483647;
        pointer-events: none;
      "></canvas>
  <!--鼠标特效 end-->
 
  <!-- require APlayer -->
  <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/aplayer/dist/APlayer.min.css" />
  <script src="https://cdn.jsdelivr.net/npm/aplayer/dist/APlayer.min.js"></script>
  <!-- require MetingJS -->
  <script src="https://cdn.jsdelivr.net/npm/meting@2/dist/Meting.min.js"></script>
  <meting-js id="2829883282" lrc-type="0" server="netease" order="random" type="playlist" fixed="true" autoplay="false"
    list-olded="true">
  </meting-js>
 
  <!-- 随机线条 -->
  <script>
    !(function () {
      function n(n, e, t) {
        return n.getAttribute(e) || t;
      }
      function e(n) {
        return document.getElementsByTagName(n);
      }
      function t() {
        var t = e("script"),
          o = t.length,
          i = t[o - 1];
        return {
          l: o,
          z: n(i, "zIndex", -1),
          o: n(i, "opacity", 0.6),
          c: n(i, "color", "148,0,211"),
          n: n(i, "count", 99),
        };
      }
      function o() {
        (a = m.width =
          window.innerWidth ||
          document.documentElement.clientWidth ||
          document.body.clientWidth),
          (c = m.height =
            window.innerHeight ||
            document.documentElement.clientHeight ||
            document.body.clientHeight);
      }
      function i() {
        r.clearRect(0, 0, a, c);
        var n, e, t, o, m, l;
        s.forEach(function (i, x) {
          for (
            i.x += i.xa,
            i.y += i.ya,
            i.xa *= i.x > a || i.x < 0 ? -1 : 1,
            i.ya *= i.y > c || i.y < 0 ? -1 : 1,
            r.fillRect(i.x - 0.5, i.y - 0.5, 1, 1),
            e = x + 1;
            e < u.length;
            e++
          )
            (n = u[e]),
              null !== n.x &&
              null !== n.y &&
              ((o = i.x - n.x),
                (m = i.y - n.y),
                (l = o * o + m * m),
                l < n.max &&
                (n === y &&
                  l >= n.max / 2 &&
                  ((i.x -= 0.03 * o), (i.y -= 0.03 * m)),
                  (t = (n.max - l) / n.max),
                  r.beginPath(),
                  (r.lineWidth = t / 2),
                  (r.strokeStyle = "rgba(" + d.c + "," + (t + 0.2) + ")"),
                  r.moveTo(i.x, i.y),
                  r.lineTo(n.x, n.y),
                  r.stroke()));
        }),
          x(i);
      }
      var a,
        c,
        u,
        m = document.createElement("canvas"),
        d = t(),
        l = "c_n" + d.l,
        r = m.getContext("2d"),
        x =
          window.requestAnimationFrame ||
          window.webkitRequestAnimationFrame ||
          window.mozRequestAnimationFrame ||
          window.oRequestAnimationFrame ||
          window.msRequestAnimationFrame ||
          function (n) {
            window.setTimeout(n, 1e3 / 45);
          },
        w = Math.random,
        y = { x: null, y: null, max: 2e4 };
      (m.id = l),
        (m.style.cssText =
          "position:fixed;top:0;left:0;z-index:" + d.z + ";opacity:" + d.o),
        e("body")[0].appendChild(m),
        o(),
        (window.onresize = o),
        (window.onmousemove = function (n) {
          (n = n || window.event), (y.x = n.clientX), (y.y = n.clientY);
        }),
        (window.onmouseout = function () {
          (y.x = null), (y.y = null);
        });
      for (var s = [], f = 0; d.n > f; f++) {
        var h = w() * a,
          g = w() * c,
          v = 2 * w() - 1,
          p = 2 * w() - 1;
        s.push({ x: h, y: g, xa: v, ya: p, max: 6e3 });
      }
      (u = s.concat([y])),
        setTimeout(function () {
          i();
        }, 100);
    })();
  </script>
 
  <!-- 雪花特效 -->
  <script type="text/javascript">
    (function ($) {
      $.fn.snow = function (options) {
        var $flake = $('<div id="snowbox" />')
          .css({ position: "absolute", "z-index": "9999", top: "-50px" })
          .html("&#10052;"),
          documentHeight = $(document).height(),
          documentWidth = $(document).width(),
          defaults = {
            minSize: 10,
            maxSize: 20,
            newOn: 1000,
            flakeColor:
              "#FFFFFF",
          },
          options = $.extend({}, defaults, options);
        var interval = setInterval(function () {
          var startPositionLeft = Math.random() * documentWidth - 100,
            startOpacity = 0.5 + Math.random(),
            sizeFlake = options.minSize + Math.random() * options.maxSize,
            endPositionTop = documentHeight - 200,
            endPositionLeft = startPositionLeft - 500 + Math.random() * 500,
            durationFall = documentHeight * 10 + Math.random() * 5000;
          $flake
            .clone()
            .appendTo("body")
            .css({
              left: startPositionLeft,
              opacity: startOpacity,
              "font-size": sizeFlake,
              color: options.flakeColor,
            })
            .animate(
              {
                top: endPositionTop,
                left: endPositionLeft,
                opacity: 0.2,
              },
              durationFall,
              "linear",
              function () {
                $(this).remove();
              }
            );
        }, options.newOn);
      };
    })(jQuery);
    $(function () {
      $.fn.snow({
        minSize: 5 /* 定义雪花最小尺寸 */,
        maxSize: 80 /* 定义雪花最大尺寸 */,
        newOn: 200 /* 定义密集程度,数字越小越密集 */,
      });
    });
  </script>
</body>
 
</html>

[script.js]

var gc = new GameCanvas();
 
var points = textToPoints("2024龙年大吉", 20, "Anton");
 
 
var titleParticles = [];
var fireworks = [];
var particles = [];
 
var gravity = 0.1;
 
setTimeout(function () {
  setInterval(function () {
    fireworks.push(new Firework(Math.random() * width, height, Math.random() - 0.5, -(Math.random() * 7 + 5)));
  }, 200);
}, 2000);
 
fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true));
setInterval(function () {
  fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true));
}, 5000);
 
for (var i = 0; i < 250; i++) {
  circle(
    Math.random() * width,
    Math.random() * height,
    1,
    "rgb(200, 200, 200)"
  );
}
var starImage = canvasToImage();
 
background("black");
loop();
function loop() {
  gc.ctx.globalCompositeOperation = "source-over";
  background("rgba(0, 0, 0, 0.1)");
  gc.ctx.drawImage(starImage, 0, 0);
  gc.ctx.globalCompositeOperation = "lighter";
 
  for (var i = 0; i < fireworks.length; i++) {
    var firework = fireworks[i];
    firework.update();
    firework.render();
  }
 
  for (var i = 0; i < particles.length; i++) {
    var particle = particles[i];
    particle.update();
    particle.render();
  }
 
  for (var i = 0; i < titleParticles.length; i++) {
    var p = titleParticles[i];
    p.update();
    p.render();
  }
 
  requestAnimationFrame(loop);
}
 
function TitleParticle(x, y, vx, vy) {
  this.x = x;
  this.y = y;
  this.vx = vx;
  this.vy = vy;
  this.ay = 0.2;
  this.radius = 4;
  this.maxHealth = 200;
  this.health = 200;
 
  this.update = function () {
    this.x += this.vx;
    this.y += this.vy;
    this.vx *= 0.95;
    this.vy *= 0.95;
    this.vy += this.ay;
    this.ay *= 0.95;
 
    this.radius = (this.health / this.maxHealth) * 4;
    this.health--;
    if (this.health <= 0) {
      titleParticles.splice(titleParticles.indexOf(this), 1);
    }
  }
 
  this.render = function () {
    circle(this.x, this.y, this.radius, "rgba(255, 255, 255, " + (this.health / this.maxHealth) + ")");
  }
}
 
function Firework(x, y, vx, vy, radius = 5, color = "white", title = false) {
  this.x = x;
  this.y = y;
  this.vx = vx;
  this.vy = vy;
  this.radius = radius;
  this.title = title;
  this.color = color;
 
  this.update = function () {
    this.x += this.vx;
    this.y += this.vy;
    this.vy += gravity;
 
    if (this.vy >= 0) {
      fireworks.splice(fireworks.indexOf(this), 1);
 
      if (this.title) {
        var scale = 0.3;
        for (var i = 0; i < points.length; i++) {
          var p = points[i];
          var v = {
            x: (p.x - 60) * scale + (Math.random() - 0.5) * 0.1,
            y: (p.y - 20) * scale + (Math.random() - 0.5) * 0.1
          }
          var particle = new TitleParticle(this.x, this.y, v.x, v.y);
          titleParticles.push(particle);
        }
      }
      else {
        var color = [Math.random() * 256 >> 0, Math.random() * 256 >> 0, Math.random() * 256 >> 0];
        for (var i = 0; i < Math.PI * 2; i += 0.1) {
          var power = (Math.random() + 0.5) * 4;
          var vx = Math.cos(i) * power;
          var vy = Math.sin(i) * power;
          particles.push(new Particle(this.x, this.y, vx, vy, Math.random() + 3, color));
        }
      }
    }
  }
 
  this.render = function () {
    circle(this.x, this.y, this.radius, this.color);
  }
}
 
function Particle(x, y, vx, vy, radius, color) {
  this.x = x;
  this.y = y;
  this.vx = vx;
  this.vy = vy;
  this.life = 100;
  this.color = color;
  this.radius = radius;
 
  this.update = function () {
    this.x += this.vx;
    this.y += this.vy;
    this.vy += gravity;
 
    this.vx *= 0.95;
    this.vy *= 0.95;
 
    this.life--;
    if (this.life <= 0) {
      particles.splice(particles.indexOf(this), 1);
    }
  }
 
  this.render = function () {
    circle(this.x, this.y, 3 * (this.life / 100), "rgba(" + this.color[0] + ", " + this.color[1] + ", " + this.color[2] + ", " + (this.life / 100) + ")");
  }
}
 
function textToPoints(text, textSize, font) {
  var canvas = document.createElement("canvas");
  canvas.width = 1024;
  canvas.height = textSize * 1.3;
  var ctx = canvas.getContext("2d");
 
  ctx.textBaseline = "middle";
  ctx.font = textSize + "px " + font;
  ctx.fillText(text, 0, canvas.height / 2);
 
  var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
  var data = imageData.data;
 
  var points = [];
  var index = (x, y) => (x + canvas.width * y) * 4;
  var threshold = 50;
 
  for (var i = 0; i < data.length; i += 4) {
    if (data[i + 3] > threshold) {
      var p = {
        x: (i / 4) % canvas.width,
        y: (i / 4) / canvas.width >> 0
      };
 
      if (data[index(p.x + 1, p.y) + 3] < threshold ||
        data[index(p.x - 1, p.y) + 3] < threshold ||
        data[index(p.x, p.y + 1) + 3] < threshold ||
        data[index(p.x, p.y - 1) + 3] < threshold) {
        points.push({
          x: (i / 4) % canvas.width,
          y: (i / 4) / canvas.width >> 0
        });
      }
    }
  }
 
  return points;
}

[gameCanvas-4.0.js]

下载地址:https://wwu.lanpv.com/ilG8t1o6xlbc

最终效果就如开头的效果图一致,可自定义修改爆炸内容(在textToPoints函数内修改即可)

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