前言
结合gameCanvas插件实现的电子烟花
代码
[index.html]
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>2024龙年大吉</title>
</head>
<body>
<script src="js/gameCanvas-4.0.js"></script>
<script src="js/script.js"></script>
<!--live2d-->
<script src="https://blog-static.cnblogs.com/files/zouwangblog/autoload.js"></script>
<!--live2dend-->
<!--放大图片-->
<link rel="stylesheet" type="text/css" href="https://blog-static.cnblogs.com/files/zouwangblog/zoom.css" />
<script src="https://cdn.bootcss.com/jquery/1.8.3/jquery.min.js"></script>
<script src="https://cdn.bootcss.com/bootstrap/3.2.0/js/transition.js"></script>
<script src="https://blog-static.cnblogs.com/files/zouwangblog/zoom.js"></script>
<script type="text/javascript">
$("#cnblogs_post_body img").attr("data-action", "zoom");
</script>
<!--放大图片end-->
<!--鼠标特效-->
<script src="https://blog-static.cnblogs.com/files/zouwangblog/mouse-click.js"></script>
<canvas width="1777" height="841" style="
position: fixed;
left: 0px;
top: 0px;
z-index: 2147483647;
pointer-events: none;
"></canvas>
<!--鼠标特效 end-->
<!-- require APlayer -->
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/aplayer/dist/APlayer.min.css" />
<script src="https://cdn.jsdelivr.net/npm/aplayer/dist/APlayer.min.js"></script>
<!-- require MetingJS -->
<script src="https://cdn.jsdelivr.net/npm/meting@2/dist/Meting.min.js"></script>
<meting-js id="2829883282" lrc-type="0" server="netease" order="random" type="playlist" fixed="true" autoplay="false"
list-olded="true">
</meting-js>
<!-- 随机线条 -->
<script>
!(function () {
function n(n, e, t) {
return n.getAttribute(e) || t;
}
function e(n) {
return document.getElementsByTagName(n);
}
function t() {
var t = e("script"),
o = t.length,
i = t[o - 1];
return {
l: o,
z: n(i, "zIndex", -1),
o: n(i, "opacity", 0.6),
c: n(i, "color", "148,0,211"),
n: n(i, "count", 99),
};
}
function o() {
(a = m.width =
window.innerWidth ||
document.documentElement.clientWidth ||
document.body.clientWidth),
(c = m.height =
window.innerHeight ||
document.documentElement.clientHeight ||
document.body.clientHeight);
}
function i() {
r.clearRect(0, 0, a, c);
var n, e, t, o, m, l;
s.forEach(function (i, x) {
for (
i.x += i.xa,
i.y += i.ya,
i.xa *= i.x > a || i.x < 0 ? -1 : 1,
i.ya *= i.y > c || i.y < 0 ? -1 : 1,
r.fillRect(i.x - 0.5, i.y - 0.5, 1, 1),
e = x + 1;
e < u.length;
e++
)
(n = u[e]),
null !== n.x &&
null !== n.y &&
((o = i.x - n.x),
(m = i.y - n.y),
(l = o * o + m * m),
l < n.max &&
(n === y &&
l >= n.max / 2 &&
((i.x -= 0.03 * o), (i.y -= 0.03 * m)),
(t = (n.max - l) / n.max),
r.beginPath(),
(r.lineWidth = t / 2),
(r.strokeStyle = "rgba(" + d.c + "," + (t + 0.2) + ")"),
r.moveTo(i.x, i.y),
r.lineTo(n.x, n.y),
r.stroke()));
}),
x(i);
}
var a,
c,
u,
m = document.createElement("canvas"),
d = t(),
l = "c_n" + d.l,
r = m.getContext("2d"),
x =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (n) {
window.setTimeout(n, 1e3 / 45);
},
w = Math.random,
y = { x: null, y: null, max: 2e4 };
(m.id = l),
(m.style.cssText =
"position:fixed;top:0;left:0;z-index:" + d.z + ";opacity:" + d.o),
e("body")[0].appendChild(m),
o(),
(window.onresize = o),
(window.onmousemove = function (n) {
(n = n || window.event), (y.x = n.clientX), (y.y = n.clientY);
}),
(window.onmouseout = function () {
(y.x = null), (y.y = null);
});
for (var s = [], f = 0; d.n > f; f++) {
var h = w() * a,
g = w() * c,
v = 2 * w() - 1,
p = 2 * w() - 1;
s.push({ x: h, y: g, xa: v, ya: p, max: 6e3 });
}
(u = s.concat([y])),
setTimeout(function () {
i();
}, 100);
})();
</script>
<!-- 雪花特效 -->
<script type="text/javascript">
(function ($) {
$.fn.snow = function (options) {
var $flake = $('<div id="snowbox" />')
.css({ position: "absolute", "z-index": "9999", top: "-50px" })
.html("❄"),
documentHeight = $(document).height(),
documentWidth = $(document).width(),
defaults = {
minSize: 10,
maxSize: 20,
newOn: 1000,
flakeColor:
"#FFFFFF",
},
options = $.extend({}, defaults, options);
var interval = setInterval(function () {
var startPositionLeft = Math.random() * documentWidth - 100,
startOpacity = 0.5 + Math.random(),
sizeFlake = options.minSize + Math.random() * options.maxSize,
endPositionTop = documentHeight - 200,
endPositionLeft = startPositionLeft - 500 + Math.random() * 500,
durationFall = documentHeight * 10 + Math.random() * 5000;
$flake
.clone()
.appendTo("body")
.css({
left: startPositionLeft,
opacity: startOpacity,
"font-size": sizeFlake,
color: options.flakeColor,
})
.animate(
{
top: endPositionTop,
left: endPositionLeft,
opacity: 0.2,
},
durationFall,
"linear",
function () {
$(this).remove();
}
);
}, options.newOn);
};
})(jQuery);
$(function () {
$.fn.snow({
minSize: 5 /* 定义雪花最小尺寸 */,
maxSize: 80 /* 定义雪花最大尺寸 */,
newOn: 200 /* 定义密集程度,数字越小越密集 */,
});
});
</script>
</body>
</html>
[script.js]
var gc = new GameCanvas();
var points = textToPoints("2024龙年大吉", 20, "Anton");
var titleParticles = [];
var fireworks = [];
var particles = [];
var gravity = 0.1;
setTimeout(function () {
setInterval(function () {
fireworks.push(new Firework(Math.random() * width, height, Math.random() - 0.5, -(Math.random() * 7 + 5)));
}, 200);
}, 2000);
fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true));
setInterval(function () {
fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true));
}, 5000);
for (var i = 0; i < 250; i++) {
circle(
Math.random() * width,
Math.random() * height,
1,
"rgb(200, 200, 200)"
);
}
var starImage = canvasToImage();
background("black");
loop();
function loop() {
gc.ctx.globalCompositeOperation = "source-over";
background("rgba(0, 0, 0, 0.1)");
gc.ctx.drawImage(starImage, 0, 0);
gc.ctx.globalCompositeOperation = "lighter";
for (var i = 0; i < fireworks.length; i++) {
var firework = fireworks[i];
firework.update();
firework.render();
}
for (var i = 0; i < particles.length; i++) {
var particle = particles[i];
particle.update();
particle.render();
}
for (var i = 0; i < titleParticles.length; i++) {
var p = titleParticles[i];
p.update();
p.render();
}
requestAnimationFrame(loop);
}
function TitleParticle(x, y, vx, vy) {
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.ay = 0.2;
this.radius = 4;
this.maxHealth = 200;
this.health = 200;
this.update = function () {
this.x += this.vx;
this.y += this.vy;
this.vx *= 0.95;
this.vy *= 0.95;
this.vy += this.ay;
this.ay *= 0.95;
this.radius = (this.health / this.maxHealth) * 4;
this.health--;
if (this.health <= 0) {
titleParticles.splice(titleParticles.indexOf(this), 1);
}
}
this.render = function () {
circle(this.x, this.y, this.radius, "rgba(255, 255, 255, " + (this.health / this.maxHealth) + ")");
}
}
function Firework(x, y, vx, vy, radius = 5, color = "white", title = false) {
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.radius = radius;
this.title = title;
this.color = color;
this.update = function () {
this.x += this.vx;
this.y += this.vy;
this.vy += gravity;
if (this.vy >= 0) {
fireworks.splice(fireworks.indexOf(this), 1);
if (this.title) {
var scale = 0.3;
for (var i = 0; i < points.length; i++) {
var p = points[i];
var v = {
x: (p.x - 60) * scale + (Math.random() - 0.5) * 0.1,
y: (p.y - 20) * scale + (Math.random() - 0.5) * 0.1
}
var particle = new TitleParticle(this.x, this.y, v.x, v.y);
titleParticles.push(particle);
}
}
else {
var color = [Math.random() * 256 >> 0, Math.random() * 256 >> 0, Math.random() * 256 >> 0];
for (var i = 0; i < Math.PI * 2; i += 0.1) {
var power = (Math.random() + 0.5) * 4;
var vx = Math.cos(i) * power;
var vy = Math.sin(i) * power;
particles.push(new Particle(this.x, this.y, vx, vy, Math.random() + 3, color));
}
}
}
}
this.render = function () {
circle(this.x, this.y, this.radius, this.color);
}
}
function Particle(x, y, vx, vy, radius, color) {
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.life = 100;
this.color = color;
this.radius = radius;
this.update = function () {
this.x += this.vx;
this.y += this.vy;
this.vy += gravity;
this.vx *= 0.95;
this.vy *= 0.95;
this.life--;
if (this.life <= 0) {
particles.splice(particles.indexOf(this), 1);
}
}
this.render = function () {
circle(this.x, this.y, 3 * (this.life / 100), "rgba(" + this.color[0] + ", " + this.color[1] + ", " + this.color[2] + ", " + (this.life / 100) + ")");
}
}
function textToPoints(text, textSize, font) {
var canvas = document.createElement("canvas");
canvas.width = 1024;
canvas.height = textSize * 1.3;
var ctx = canvas.getContext("2d");
ctx.textBaseline = "middle";
ctx.font = textSize + "px " + font;
ctx.fillText(text, 0, canvas.height / 2);
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
var data = imageData.data;
var points = [];
var index = (x, y) => (x + canvas.width * y) * 4;
var threshold = 50;
for (var i = 0; i < data.length; i += 4) {
if (data[i + 3] > threshold) {
var p = {
x: (i / 4) % canvas.width,
y: (i / 4) / canvas.width >> 0
};
if (data[index(p.x + 1, p.y) + 3] < threshold ||
data[index(p.x - 1, p.y) + 3] < threshold ||
data[index(p.x, p.y + 1) + 3] < threshold ||
data[index(p.x, p.y - 1) + 3] < threshold) {
points.push({
x: (i / 4) % canvas.width,
y: (i / 4) / canvas.width >> 0
});
}
}
}
return points;
}
[gameCanvas-4.0.js]
下载地址:https://wwu.lanpv.com/ilG8t1o6xlbc
最终效果就如开头的效果图一致,可自定义修改爆炸内容(在textToPoints函数内修改即可)