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2024烟花代码[New]

时间:02-18来源:作者:点击数:21

前言

结合gameCanvas插件实现的电子烟花

代码

[index.html]

  • <!DOCTYPE html>
  • <html lang="en">
  • <head>
  • <meta charset="UTF-8" />
  • <title>2024龙年大吉</title>
  • </head>
  • <body>
  • <script src="js/gameCanvas-4.0.js"></script>
  • <script src="js/script.js"></script>
  • <!--live2d-->
  • <script src="https://blog-static.cnblogs.com/files/zouwangblog/autoload.js"></script>
  • <!--live2dend-->
  • <!--放大图片-->
  • <link rel="stylesheet" type="text/css" href="https://blog-static.cnblogs.com/files/zouwangblog/zoom.css" />
  • <script src="https://cdn.bootcss.com/jquery/1.8.3/jquery.min.js"></script>
  • <script src="https://cdn.bootcss.com/bootstrap/3.2.0/js/transition.js"></script>
  • <script src="https://blog-static.cnblogs.com/files/zouwangblog/zoom.js"></script>
  • <script type="text/javascript">
  • $("#cnblogs_post_body img").attr("data-action", "zoom");
  • </script>
  • <!--放大图片end-->
  • <!--鼠标特效-->
  • <script src="https://blog-static.cnblogs.com/files/zouwangblog/mouse-click.js"></script>
  • <canvas width="1777" height="841" style="
  • position: fixed;
  • left: 0px;
  • top: 0px;
  • z-index: 2147483647;
  • pointer-events: none;
  • "></canvas>
  • <!--鼠标特效 end-->
  • <!-- require APlayer -->
  • <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/aplayer/dist/APlayer.min.css" />
  • <script src="https://cdn.jsdelivr.net/npm/aplayer/dist/APlayer.min.js"></script>
  • <!-- require MetingJS -->
  • <script src="https://cdn.jsdelivr.net/npm/meting@2/dist/Meting.min.js"></script>
  • <meting-js id="2829883282" lrc-type="0" server="netease" order="random" type="playlist" fixed="true" autoplay="false"
  • list-olded="true">
  • </meting-js>
  • <!-- 随机线条 -->
  • <script>
  • !(function () {
  • function n(n, e, t) {
  • return n.getAttribute(e) || t;
  • }
  • function e(n) {
  • return document.getElementsByTagName(n);
  • }
  • function t() {
  • var t = e("script"),
  • o = t.length,
  • i = t[o - 1];
  • return {
  • l: o,
  • z: n(i, "zIndex", -1),
  • o: n(i, "opacity", 0.6),
  • c: n(i, "color", "148,0,211"),
  • n: n(i, "count", 99),
  • };
  • }
  • function o() {
  • (a = m.width =
  • window.innerWidth ||
  • document.documentElement.clientWidth ||
  • document.body.clientWidth),
  • (c = m.height =
  • window.innerHeight ||
  • document.documentElement.clientHeight ||
  • document.body.clientHeight);
  • }
  • function i() {
  • r.clearRect(0, 0, a, c);
  • var n, e, t, o, m, l;
  • s.forEach(function (i, x) {
  • for (
  • i.x += i.xa,
  • i.y += i.ya,
  • i.xa *= i.x > a || i.x < 0 ? -1 : 1,
  • i.ya *= i.y > c || i.y < 0 ? -1 : 1,
  • r.fillRect(i.x - 0.5, i.y - 0.5, 1, 1),
  • e = x + 1;
  • e < u.length;
  • e++
  • )
  • (n = u[e]),
  • null !== n.x &&
  • null !== n.y &&
  • ((o = i.x - n.x),
  • (m = i.y - n.y),
  • (l = o * o + m * m),
  • l < n.max &&
  • (n === y &&
  • l >= n.max / 2 &&
  • ((i.x -= 0.03 * o), (i.y -= 0.03 * m)),
  • (t = (n.max - l) / n.max),
  • r.beginPath(),
  • (r.lineWidth = t / 2),
  • (r.strokeStyle = "rgba(" + d.c + "," + (t + 0.2) + ")"),
  • r.moveTo(i.x, i.y),
  • r.lineTo(n.x, n.y),
  • r.stroke()));
  • }),
  • x(i);
  • }
  • var a,
  • c,
  • u,
  • m = document.createElement("canvas"),
  • d = t(),
  • l = "c_n" + d.l,
  • r = m.getContext("2d"),
  • x =
  • window.requestAnimationFrame ||
  • window.webkitRequestAnimationFrame ||
  • window.mozRequestAnimationFrame ||
  • window.oRequestAnimationFrame ||
  • window.msRequestAnimationFrame ||
  • function (n) {
  • window.setTimeout(n, 1e3 / 45);
  • },
  • w = Math.random,
  • y = { x: null, y: null, max: 2e4 };
  • (m.id = l),
  • (m.style.cssText =
  • "position:fixed;top:0;left:0;z-index:" + d.z + ";opacity:" + d.o),
  • e("body")[0].appendChild(m),
  • o(),
  • (window.onresize = o),
  • (window.onmousemove = function (n) {
  • (n = n || window.event), (y.x = n.clientX), (y.y = n.clientY);
  • }),
  • (window.onmouseout = function () {
  • (y.x = null), (y.y = null);
  • });
  • for (var s = [], f = 0; d.n > f; f++) {
  • var h = w() * a,
  • g = w() * c,
  • v = 2 * w() - 1,
  • p = 2 * w() - 1;
  • s.push({ x: h, y: g, xa: v, ya: p, max: 6e3 });
  • }
  • (u = s.concat([y])),
  • setTimeout(function () {
  • i();
  • }, 100);
  • })();
  • </script>
  • <!-- 雪花特效 -->
  • <script type="text/javascript">
  • (function ($) {
  • $.fn.snow = function (options) {
  • var $flake = $('<div id="snowbox" />')
  • .css({ position: "absolute", "z-index": "9999", top: "-50px" })
  • .html("&#10052;"),
  • documentHeight = $(document).height(),
  • documentWidth = $(document).width(),
  • defaults = {
  • minSize: 10,
  • maxSize: 20,
  • newOn: 1000,
  • flakeColor:
  • "#FFFFFF",
  • },
  • options = $.extend({}, defaults, options);
  • var interval = setInterval(function () {
  • var startPositionLeft = Math.random() * documentWidth - 100,
  • startOpacity = 0.5 + Math.random(),
  • sizeFlake = options.minSize + Math.random() * options.maxSize,
  • endPositionTop = documentHeight - 200,
  • endPositionLeft = startPositionLeft - 500 + Math.random() * 500,
  • durationFall = documentHeight * 10 + Math.random() * 5000;
  • $flake
  • .clone()
  • .appendTo("body")
  • .css({
  • left: startPositionLeft,
  • opacity: startOpacity,
  • "font-size": sizeFlake,
  • color: options.flakeColor,
  • })
  • .animate(
  • {
  • top: endPositionTop,
  • left: endPositionLeft,
  • opacity: 0.2,
  • },
  • durationFall,
  • "linear",
  • function () {
  • $(this).remove();
  • }
  • );
  • }, options.newOn);
  • };
  • })(jQuery);
  • $(function () {
  • $.fn.snow({
  • minSize: 5 /* 定义雪花最小尺寸 */,
  • maxSize: 80 /* 定义雪花最大尺寸 */,
  • newOn: 200 /* 定义密集程度,数字越小越密集 */,
  • });
  • });
  • </script>
  • </body>
  • </html>

[script.js]

  • var gc = new GameCanvas();
  • var points = textToPoints("2024龙年大吉", 20, "Anton");
  • var titleParticles = [];
  • var fireworks = [];
  • var particles = [];
  • var gravity = 0.1;
  • setTimeout(function () {
  • setInterval(function () {
  • fireworks.push(new Firework(Math.random() * width, height, Math.random() - 0.5, -(Math.random() * 7 + 5)));
  • }, 200);
  • }, 2000);
  • fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true));
  • setInterval(function () {
  • fireworks.push(new Firework(width / 2, height, 0, -9.5, 10, "gold", true));
  • }, 5000);
  • for (var i = 0; i < 250; i++) {
  • circle(
  • Math.random() * width,
  • Math.random() * height,
  • 1,
  • "rgb(200, 200, 200)"
  • );
  • }
  • var starImage = canvasToImage();
  • background("black");
  • loop();
  • function loop() {
  • gc.ctx.globalCompositeOperation = "source-over";
  • background("rgba(0, 0, 0, 0.1)");
  • gc.ctx.drawImage(starImage, 0, 0);
  • gc.ctx.globalCompositeOperation = "lighter";
  • for (var i = 0; i < fireworks.length; i++) {
  • var firework = fireworks[i];
  • firework.update();
  • firework.render();
  • }
  • for (var i = 0; i < particles.length; i++) {
  • var particle = particles[i];
  • particle.update();
  • particle.render();
  • }
  • for (var i = 0; i < titleParticles.length; i++) {
  • var p = titleParticles[i];
  • p.update();
  • p.render();
  • }
  • requestAnimationFrame(loop);
  • }
  • function TitleParticle(x, y, vx, vy) {
  • this.x = x;
  • this.y = y;
  • this.vx = vx;
  • this.vy = vy;
  • this.ay = 0.2;
  • this.radius = 4;
  • this.maxHealth = 200;
  • this.health = 200;
  • this.update = function () {
  • this.x += this.vx;
  • this.y += this.vy;
  • this.vx *= 0.95;
  • this.vy *= 0.95;
  • this.vy += this.ay;
  • this.ay *= 0.95;
  • this.radius = (this.health / this.maxHealth) * 4;
  • this.health--;
  • if (this.health <= 0) {
  • titleParticles.splice(titleParticles.indexOf(this), 1);
  • }
  • }
  • this.render = function () {
  • circle(this.x, this.y, this.radius, "rgba(255, 255, 255, " + (this.health / this.maxHealth) + ")");
  • }
  • }
  • function Firework(x, y, vx, vy, radius = 5, color = "white", title = false) {
  • this.x = x;
  • this.y = y;
  • this.vx = vx;
  • this.vy = vy;
  • this.radius = radius;
  • this.title = title;
  • this.color = color;
  • this.update = function () {
  • this.x += this.vx;
  • this.y += this.vy;
  • this.vy += gravity;
  • if (this.vy >= 0) {
  • fireworks.splice(fireworks.indexOf(this), 1);
  • if (this.title) {
  • var scale = 0.3;
  • for (var i = 0; i < points.length; i++) {
  • var p = points[i];
  • var v = {
  • x: (p.x - 60) * scale + (Math.random() - 0.5) * 0.1,
  • y: (p.y - 20) * scale + (Math.random() - 0.5) * 0.1
  • }
  • var particle = new TitleParticle(this.x, this.y, v.x, v.y);
  • titleParticles.push(particle);
  • }
  • }
  • else {
  • var color = [Math.random() * 256 >> 0, Math.random() * 256 >> 0, Math.random() * 256 >> 0];
  • for (var i = 0; i < Math.PI * 2; i += 0.1) {
  • var power = (Math.random() + 0.5) * 4;
  • var vx = Math.cos(i) * power;
  • var vy = Math.sin(i) * power;
  • particles.push(new Particle(this.x, this.y, vx, vy, Math.random() + 3, color));
  • }
  • }
  • }
  • }
  • this.render = function () {
  • circle(this.x, this.y, this.radius, this.color);
  • }
  • }
  • function Particle(x, y, vx, vy, radius, color) {
  • this.x = x;
  • this.y = y;
  • this.vx = vx;
  • this.vy = vy;
  • this.life = 100;
  • this.color = color;
  • this.radius = radius;
  • this.update = function () {
  • this.x += this.vx;
  • this.y += this.vy;
  • this.vy += gravity;
  • this.vx *= 0.95;
  • this.vy *= 0.95;
  • this.life--;
  • if (this.life <= 0) {
  • particles.splice(particles.indexOf(this), 1);
  • }
  • }
  • this.render = function () {
  • circle(this.x, this.y, 3 * (this.life / 100), "rgba(" + this.color[0] + ", " + this.color[1] + ", " + this.color[2] + ", " + (this.life / 100) + ")");
  • }
  • }
  • function textToPoints(text, textSize, font) {
  • var canvas = document.createElement("canvas");
  • canvas.width = 1024;
  • canvas.height = textSize * 1.3;
  • var ctx = canvas.getContext("2d");
  • ctx.textBaseline = "middle";
  • ctx.font = textSize + "px " + font;
  • ctx.fillText(text, 0, canvas.height / 2);
  • var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
  • var data = imageData.data;
  • var points = [];
  • var index = (x, y) => (x + canvas.width * y) * 4;
  • var threshold = 50;
  • for (var i = 0; i < data.length; i += 4) {
  • if (data[i + 3] > threshold) {
  • var p = {
  • x: (i / 4) % canvas.width,
  • y: (i / 4) / canvas.width >> 0
  • };
  • if (data[index(p.x + 1, p.y) + 3] < threshold ||
  • data[index(p.x - 1, p.y) + 3] < threshold ||
  • data[index(p.x, p.y + 1) + 3] < threshold ||
  • data[index(p.x, p.y - 1) + 3] < threshold) {
  • points.push({
  • x: (i / 4) % canvas.width,
  • y: (i / 4) / canvas.width >> 0
  • });
  • }
  • }
  • }
  • return points;
  • }

[gameCanvas-4.0.js]

下载地址:https://wwu.lanpv.com/ilG8t1o6xlbc

最终效果就如开头的效果图一致,可自定义修改爆炸内容(在textToPoints函数内修改即可)

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