css代码
- html, body {
- margin: 0;
- }
- canvas {
- display: block;
- }
-
js
- <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r118/three.min.js"></script>
- <script src="https://cdnjs.cloudflare.com/ajax/libs/chroma-js/2.1.0/chroma.min.js"></script>
-
另外创建俩个js文件
- /**
- * @author qiao / https://github.com/qiao
- * @author mrdoob / http://mrdoob.com
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author erich666 / http://erichaines.com
- * @author ScieCode / http://github.com/sciecode
- */
- // This set of controls performs orbiting, dollying (zooming), and panning.
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- //
- // Orbit - left mouse / touch: one-finger move
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
- // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
- THREE.OrbitControls = function ( object, domElement ) {
- if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
- if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
- this.object = object;
- this.domElement = domElement;
- // Set to false to disable this control
- this.enabled = true;
- // "target" sets the location of focus, where the object orbits around
- this.target = new THREE.Vector3();
- // How far you can dolly in and out ( PerspectiveCamera only )
- this.minDistance = 0;
- this.maxDistance = Infinity;
- // How far you can zoom in and out ( OrthographicCamera only )
- this.minZoom = 0;
- this.maxZoom = Infinity;
- // How far you can orbit vertically, upper and lower limits.
- // Range is 0 to Math.PI radians.
- this.minPolarAngle = 0; // radians
- this.maxPolarAngle = Math.PI; // radians
- // How far you can orbit horizontally, upper and lower limits.
- // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
- this.minAzimuthAngle = - Infinity; // radians
- this.maxAzimuthAngle = Infinity; // radians
- // Set to true to enable damping (inertia)
- // If damping is enabled, you must call controls.update() in your animation loop
- this.enableDamping = false;
- this.dampingFactor = 0.05;
- // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
- // Set to false to disable zooming
- this.enableZoom = true;
- this.zoomSpeed = 1.0;
- // Set to false to disable rotating
- this.enableRotate = true;
- this.rotateSpeed = 1.0;
- // Set to false to disable panning
- this.enablePan = true;
- this.panSpeed = 1.0;
- this.screenSpacePanning = false; // if true, pan in screen-space
- this.keyPanSpeed = 7.0; // pixels moved per arrow key push
- // Set to true to automatically rotate around the target
- // If auto-rotate is enabled, you must call controls.update() in your animation loop
- this.autoRotate = false;
- this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
- // Set to false to disable use of the keys
- this.enableKeys = true;
- // The four arrow keys
- this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
- // Mouse buttons
- this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
- // Touch fingers
- this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
- // for reset
- this.target0 = this.target.clone();
- this.position0 = this.object.position.clone();
- this.zoom0 = this.object.zoom;
- //
- // public methods
- //
- this.getPolarAngle = function () {
- return spherical.phi;
- };
- this.getAzimuthalAngle = function () {
- return spherical.theta;
- };
- this.saveState = function () {
- scope.target0.copy( scope.target );
- scope.position0.copy( scope.object.position );
- scope.zoom0 = scope.object.zoom;
- };
- this.reset = function () {
- scope.target.copy( scope.target0 );
- scope.object.position.copy( scope.position0 );
- scope.object.zoom = scope.zoom0;
- scope.object.updateProjectionMatrix();
- scope.dispatchEvent( changeEvent );
- scope.update();
- state = STATE.NONE;
- };
- // this method is exposed, but perhaps it would be better if we can make it private...
- this.update = function () {
- var offset = new THREE.Vector3();
- // so camera.up is the orbit axis
- var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
- var quatInverse = quat.clone().inverse();
- var lastPosition = new THREE.Vector3();
- var lastQuaternion = new THREE.Quaternion();
- return function update() {
- var position = scope.object.position;
- offset.copy( position ).sub( scope.target );
- // rotate offset to "y-axis-is-up" space
- offset.applyQuaternion( quat );
- // angle from z-axis around y-axis
- spherical.setFromVector3( offset );
- if ( scope.autoRotate && state === STATE.NONE ) {
- rotateLeft( getAutoRotationAngle() );
- }
- if ( scope.enableDamping ) {
- spherical.theta += sphericalDelta.theta * scope.dampingFactor;
- spherical.phi += sphericalDelta.phi * scope.dampingFactor;
- } else {
- spherical.theta += sphericalDelta.theta;
- spherical.phi += sphericalDelta.phi;
- }
- // restrict theta to be between desired limits
- spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
- // restrict phi to be between desired limits
- spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
- spherical.makeSafe();
- spherical.radius *= scale;
- // restrict radius to be between desired limits
- spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
- // move target to panned location
- if ( scope.enableDamping === true ) {
- scope.target.addScaledVector( panOffset, scope.dampingFactor );
- } else {
- scope.target.add( panOffset );
- }
- offset.setFromSpherical( spherical );
- // rotate offset back to "camera-up-vector-is-up" space
- offset.applyQuaternion( quatInverse );
- position.copy( scope.target ).add( offset );
- scope.object.lookAt( scope.target );
- if ( scope.enableDamping === true ) {
- sphericalDelta.theta *= ( 1 - scope.dampingFactor );
- sphericalDelta.phi *= ( 1 - scope.dampingFactor );
- panOffset.multiplyScalar( 1 - scope.dampingFactor );
- } else {
- sphericalDelta.set( 0, 0, 0 );
- panOffset.set( 0, 0, 0 );
- }
- scale = 1;
- // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
- if ( zoomChanged ||
- lastPosition.distanceToSquared( scope.object.position ) > EPS ||
- 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
- scope.dispatchEvent( changeEvent );
- lastPosition.copy( scope.object.position );
- lastQuaternion.copy( scope.object.quaternion );
- zoomChanged = false;
- return true;
- }
- return false;
- };
- }();
- this.dispose = function () {
- scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
- scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
- scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
- scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
- scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
- scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'mouseup', onMouseUp, false );
- scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
- //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
- };
- //
- // internals
- //
- var scope = this;
- var changeEvent = { type: 'change' };
- var startEvent = { type: 'start' };
- var endEvent = { type: 'end' };
- var STATE = {
- NONE: - 1,
- ROTATE: 0,
- DOLLY: 1,
- PAN: 2,
- TOUCH_ROTATE: 3,
- TOUCH_PAN: 4,
- TOUCH_DOLLY_PAN: 5,
- TOUCH_DOLLY_ROTATE: 6
- };
- var state = STATE.NONE;
- var EPS = 0.000001;
- // current position in spherical coordinates
- var spherical = new THREE.Spherical();
- var sphericalDelta = new THREE.Spherical();
- var scale = 1;
- var panOffset = new THREE.Vector3();
- var zoomChanged = false;
- var rotateStart = new THREE.Vector2();
- var rotateEnd = new THREE.Vector2();
- var rotateDelta = new THREE.Vector2();
- var panStart = new THREE.Vector2();
- var panEnd = new THREE.Vector2();
- var panDelta = new THREE.Vector2();
- var dollyStart = new THREE.Vector2();
- var dollyEnd = new THREE.Vector2();
- var dollyDelta = new THREE.Vector2();
- function getAutoRotationAngle() {
- return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
- }
- function getZoomScale() {
- return Math.pow( 0.95, scope.zoomSpeed );
- }
- function rotateLeft( angle ) {
- sphericalDelta.theta -= angle;
- }
- function rotateUp( angle ) {
- sphericalDelta.phi -= angle;
- }
- var panLeft = function () {
- var v = new THREE.Vector3();
- return function panLeft( distance, objectMatrix ) {
- v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
- v.multiplyScalar( - distance );
- panOffset.add( v );
- };
- }();
- var panUp = function () {
- var v = new THREE.Vector3();
- return function panUp( distance, objectMatrix ) {
- if ( scope.screenSpacePanning === true ) {
- v.setFromMatrixColumn( objectMatrix, 1 );
- } else {
- v.setFromMatrixColumn( objectMatrix, 0 );
- v.crossVectors( scope.object.up, v );
- }
- v.multiplyScalar( distance );
- panOffset.add( v );
- };
- }();
- // deltaX and deltaY are in pixels; right and down are positive
- var pan = function () {
- var offset = new THREE.Vector3();
- return function pan( deltaX, deltaY ) {
- var element = scope.domElement;
- if ( scope.object.isPerspectiveCamera ) {
- // perspective
- var position = scope.object.position;
- offset.copy( position ).sub( scope.target );
- var targetDistance = offset.length();
- // half of the fov is center to top of screen
- targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
- // we use only clientHeight here so aspect ratio does not distort speed
- panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
- panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
- } else if ( scope.object.isOrthographicCamera ) {
- // orthographic
- panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
- panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
- } else {
- // camera neither orthographic nor perspective
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
- scope.enablePan = false;
- }
- };
- }();
- function dollyIn( dollyScale ) {
- if ( scope.object.isPerspectiveCamera ) {
- scale /= dollyScale;
- } else if ( scope.object.isOrthographicCamera ) {
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
- } else {
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- scope.enableZoom = false;
- }
- }
- function dollyOut( dollyScale ) {
- if ( scope.object.isPerspectiveCamera ) {
- scale *= dollyScale;
- } else if ( scope.object.isOrthographicCamera ) {
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
- } else {
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- scope.enableZoom = false;
- }
- }
- //
- // event callbacks - update the object state
- //
- function handleMouseDownRotate( event ) {
- rotateStart.set( event.clientX, event.clientY );
- }
- function handleMouseDownDolly( event ) {
- dollyStart.set( event.clientX, event.clientY );
- }
- function handleMouseDownPan( event ) {
- panStart.set( event.clientX, event.clientY );
- }
- function handleMouseMoveRotate( event ) {
- rotateEnd.set( event.clientX, event.clientY );
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
- var element = scope.domElement;
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
- rotateStart.copy( rotateEnd );
- scope.update();
- }
- function handleMouseMoveDolly( event ) {
- dollyEnd.set( event.clientX, event.clientY );
- dollyDelta.subVectors( dollyEnd, dollyStart );
- if ( dollyDelta.y > 0 ) {
- dollyIn( getZoomScale() );
- } else if ( dollyDelta.y < 0 ) {
- dollyOut( getZoomScale() );
- }
- dollyStart.copy( dollyEnd );
- scope.update();
- }
- function handleMouseMovePan( event ) {
- panEnd.set( event.clientX, event.clientY );
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
- pan( panDelta.x, panDelta.y );
- panStart.copy( panEnd );
- scope.update();
- }
- function handleMouseUp( /*event*/ ) {
- // no-op
- }
- function handleMouseWheel( event ) {
- if ( event.deltaY < 0 ) {
- dollyOut( getZoomScale() );
- } else if ( event.deltaY > 0 ) {
- dollyIn( getZoomScale() );
- }
- scope.update();
- }
- function handleKeyDown( event ) {
- var needsUpdate = false;
- switch ( event.keyCode ) {
- case scope.keys.UP:
- pan( 0, scope.keyPanSpeed );
- needsUpdate = true;
- break;
- case scope.keys.BOTTOM:
- pan( 0, - scope.keyPanSpeed );
- needsUpdate = true;
- break;
- case scope.keys.LEFT:
- pan( scope.keyPanSpeed, 0 );
- needsUpdate = true;
- break;
- case scope.keys.RIGHT:
- pan( - scope.keyPanSpeed, 0 );
- needsUpdate = true;
- break;
- }
- if ( needsUpdate ) {
- // prevent the browser from scrolling on cursor keys
- event.preventDefault();
- scope.update();
- }
- }
- function handleTouchStartRotate( event ) {
- if ( event.touches.length == 1 ) {
- rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- } else {
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
- rotateStart.set( x, y );
- }
- }
- function handleTouchStartPan( event ) {
- if ( event.touches.length == 1 ) {
- panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- } else {
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
- panStart.set( x, y );
- }
- }
- function handleTouchStartDolly( event ) {
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
- var distance = Math.sqrt( dx * dx + dy * dy );
- dollyStart.set( 0, distance );
- }
- function handleTouchStartDollyPan( event ) {
- if ( scope.enableZoom ) handleTouchStartDolly( event );
- if ( scope.enablePan ) handleTouchStartPan( event );
- }
- function handleTouchStartDollyRotate( event ) {
- if ( scope.enableZoom ) handleTouchStartDolly( event );
- if ( scope.enableRotate ) handleTouchStartRotate( event );
- }
- function handleTouchMoveRotate( event ) {
- if ( event.touches.length == 1 ) {
- rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- } else {
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
- rotateEnd.set( x, y );
- }
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
- var element = scope.domElement;
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
- rotateStart.copy( rotateEnd );
- }
- function handleTouchMovePan( event ) {
- if ( event.touches.length == 1 ) {
- panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
- } else {
- var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
- panEnd.set( x, y );
- }
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
- pan( panDelta.x, panDelta.y );
- panStart.copy( panEnd );
- }
- function handleTouchMoveDolly( event ) {
- var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
- var distance = Math.sqrt( dx * dx + dy * dy );
- dollyEnd.set( 0, distance );
- dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
- dollyIn( dollyDelta.y );
- dollyStart.copy( dollyEnd );
- }
- function handleTouchMoveDollyPan( event ) {
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
- if ( scope.enablePan ) handleTouchMovePan( event );
- }
- function handleTouchMoveDollyRotate( event ) {
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
- if ( scope.enableRotate ) handleTouchMoveRotate( event );
- }
- function handleTouchEnd( /*event*/ ) {
- // no-op
- }
- //
- // event handlers - FSM: listen for events and reset state
- //
- function onMouseDown( event ) {
- if ( scope.enabled === false ) return;
- // Prevent the browser from scrolling.
- event.preventDefault();
- // Manually set the focus since calling preventDefault above
- // prevents the browser from setting it automatically.
- scope.domElement.focus ? scope.domElement.focus() : window.focus();
- switch ( event.button ) {
- case 0:
- switch ( scope.mouseButtons.LEFT ) {
- case THREE.MOUSE.ROTATE:
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
- if ( scope.enablePan === false ) return;
- handleMouseDownPan( event );
- state = STATE.PAN;
- } else {
- if ( scope.enableRotate === false ) return;
- handleMouseDownRotate( event );
- state = STATE.ROTATE;
- }
- break;
- case THREE.MOUSE.PAN:
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
- if ( scope.enableRotate === false ) return;
- handleMouseDownRotate( event );
- state = STATE.ROTATE;
- } else {
- if ( scope.enablePan === false ) return;
- handleMouseDownPan( event );
- state = STATE.PAN;
- }
- break;
- default:
- state = STATE.NONE;
- }
- break;
- case 1:
- switch ( scope.mouseButtons.MIDDLE ) {
- case THREE.MOUSE.DOLLY:
- if ( scope.enableZoom === false ) return;
- handleMouseDownDolly( event );
- state = STATE.DOLLY;
- break;
- default:
- state = STATE.NONE;
- }
- break;
- case 2:
- switch ( scope.mouseButtons.RIGHT ) {
- case THREE.MOUSE.ROTATE:
- if ( scope.enableRotate === false ) return;
- handleMouseDownRotate( event );
- state = STATE.ROTATE;
- break;
- case THREE.MOUSE.PAN:
- if ( scope.enablePan === false ) return;
- handleMouseDownPan( event );
- state = STATE.PAN;
- break;
- default:
- state = STATE.NONE;
- }
- break;
- }
- if ( state !== STATE.NONE ) {
- document.addEventListener( 'mousemove', onMouseMove, false );
- document.addEventListener( 'mouseup', onMouseUp, false );
- scope.dispatchEvent( startEvent );
- }
- }
- function onMouseMove( event ) {
- if ( scope.enabled === false ) return;
- event.preventDefault();
- switch ( state ) {
- case STATE.ROTATE:
- if ( scope.enableRotate === false ) return;
- handleMouseMoveRotate( event );
- break;
- case STATE.DOLLY:
- if ( scope.enableZoom === false ) return;
- handleMouseMoveDolly( event );
- break;
- case STATE.PAN:
- if ( scope.enablePan === false ) return;
- handleMouseMovePan( event );
- break;
- }
- }
- function onMouseUp( event ) {
- if ( scope.enabled === false ) return;
- handleMouseUp( event );
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'mouseup', onMouseUp, false );
- scope.dispatchEvent( endEvent );
- state = STATE.NONE;
- }
- function onMouseWheel( event ) {
- if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
- event.preventDefault();
- event.stopPropagation();
- scope.dispatchEvent( startEvent );
- handleMouseWheel( event );
- scope.dispatchEvent( endEvent );
- }
- function onKeyDown( event ) {
- if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
- handleKeyDown( event );
- }
- function onTouchStart( event ) {
- if ( scope.enabled === false ) return;
- event.preventDefault();
- switch ( event.touches.length ) {
- case 1:
- switch ( scope.touches.ONE ) {
- case THREE.TOUCH.ROTATE:
- if ( scope.enableRotate === false ) return;
- handleTouchStartRotate( event );
- state = STATE.TOUCH_ROTATE;
- break;
- case THREE.TOUCH.PAN:
- if ( scope.enablePan === false ) return;
- handleTouchStartPan( event );
- state = STATE.TOUCH_PAN;
- break;
- default:
- state = STATE.NONE;
- }
- break;
- case 2:
- switch ( scope.touches.TWO ) {
- case THREE.TOUCH.DOLLY_PAN:
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
- handleTouchStartDollyPan( event );
- state = STATE.TOUCH_DOLLY_PAN;
- break;
- case THREE.TOUCH.DOLLY_ROTATE:
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
- handleTouchStartDollyRotate( event );
- state = STATE.TOUCH_DOLLY_ROTATE;
- break;
- default:
- state = STATE.NONE;
- }
- break;
- default:
- state = STATE.NONE;
- }
- if ( state !== STATE.NONE ) {
- scope.dispatchEvent( startEvent );
- }
- }
- function onTouchMove( event ) {
- if ( scope.enabled === false ) return;
- event.preventDefault();
- event.stopPropagation();
- switch ( state ) {
- case STATE.TOUCH_ROTATE:
- if ( scope.enableRotate === false ) return;
- handleTouchMoveRotate( event );
- scope.update();
- break;
- case STATE.TOUCH_PAN:
- if ( scope.enablePan === false ) return;
- handleTouchMovePan( event );
- scope.update();
- break;
- case STATE.TOUCH_DOLLY_PAN:
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
- handleTouchMoveDollyPan( event );
- scope.update();
- break;
- case STATE.TOUCH_DOLLY_ROTATE:
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
- handleTouchMoveDollyRotate( event );
- scope.update();
- break;
- default:
- state = STATE.NONE;
- }
- }
- function onTouchEnd( event ) {
- if ( scope.enabled === false ) return;
- handleTouchEnd( event );
- scope.dispatchEvent( endEvent );
- state = STATE.NONE;
- }
- function onContextMenu( event ) {
- if ( scope.enabled === false ) return;
- event.preventDefault();
- }
- //
- scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
- scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
- scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
- scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
- scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
- scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
- scope.domElement.addEventListener( 'keydown', onKeyDown, false );
- // make sure element can receive keys.
- if ( scope.domElement.tabIndex === - 1 ) {
- scope.domElement.tabIndex = 0;
- }
- // force an update at start
- this.update();
- };
- THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
- THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
- // This set of controls performs orbiting, dollying (zooming), and panning.
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- // This is very similar to OrbitControls, another set of touch behavior
- //
- // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
- // Pan - left mouse, or arrow keys / touch: one-finger move
- THREE.MapControls = function ( object, domElement ) {
- THREE.OrbitControls.call( this, object, domElement );
- this.mouseButtons.LEFT = THREE.MOUSE.PAN;
- this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
- this.touches.ONE = THREE.TOUCH.PAN;
- this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
- };
- THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
- THREE.MapControls.prototype.constructor = THREE.MapControls;
-
- function App() {
- const conf = {
- el: 'canvas',
- fov: 75,
- cameraZ: 100,
- };
- let renderer, scene, camera, cameraCtrl;
- let width, height, cx, cy, wWidth, wHeight;
- let ripple;
- let gridWWidth, gridWHeight;
- let gridWidth, gridHeight;
- const mouse = new THREE.Vector2();
- const mousePlane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 0);
- const mousePosition = new THREE.Vector3();
- const raycaster = new THREE.Raycaster();
- let mouseOver = false;
- init();
- function init() {
- // const gl = renderer.getContext();
- // const floatTextures = gl.getExtension('OES_texture_float');
- // if (!floatTextures) {
- // alert('no floating point texture support');
- // return;
- // }
- renderer = new THREE.WebGLRenderer({ canvas: document.getElementById(conf.el), antialias: true });
- camera = new THREE.PerspectiveCamera(conf.fov);
- camera.position.z = conf.cameraZ;
- updateSize();
- window.addEventListener('resize', updateSize, false);
- // gridWHeight = wHeight - 20;
- // gridWWidth = gridWHeight;
- gridWHeight = wHeight;
- gridWWidth = wWidth;
- gridWidth = gridWWidth * width / wWidth;
- gridHeight = gridWHeight * height / wHeight;
- ripple = new RippleEffect(renderer, width, height);
- const getGridMP = function (e) {
- const v = new THREE.Vector3();
- camera.getWorldDirection(v);
- v.normalize();
- mouse.x = ((e.clientX / width) * 2 - 1);
- mouse.y = (-(e.clientY / height) * 2 + 1);
- raycaster.setFromCamera(mouse, camera);
- raycaster.ray.intersectPlane(mousePlane, mousePosition);
- return { x: 2 * mousePosition.x / gridWWidth, y: 2 * mousePosition.y / gridWHeight };
- };
- renderer.domElement.addEventListener('mousemove', e => {
- mouseOver = true;
- const gp = getGridMP(e);
- ripple.addDrop(gp.x, gp.y, 0.05, 0.1);
- });
- renderer.domElement.addEventListener('mouseleave', e => { mouseOver = false; });
- // renderer.domElement.addEventListener('mouseup', e => {
- // const gp = getGridMP(e);
- // ripple.addDrop(gp.x, gp.y, 0.2, -3.0);
- // });
- initScene();
- animate();
- }
- function initScene() {
- scene = new THREE.Scene();
- let pointLight1 = new THREE.PointLight(0xFFFF80);
- pointLight1.position.set(-wWidth / 2, wHeight / 2, 50);
- scene.add(pointLight1);
- let pointLight2 = new THREE.PointLight(0xde3578);
- pointLight2.position.set(wWidth / 2, wHeight / 2, 50);
- scene.add(pointLight2);
- let pointLight3 = new THREE.PointLight(0xFF4040);
- pointLight3.position.set(-wWidth / 2, -wHeight / 2, 50);
- scene.add(pointLight3);
- let pointLight4 = new THREE.PointLight(0x0247e5);
- pointLight4.position.set(wWidth / 2, -wHeight / 2, 50);
- scene.add(pointLight4);
-
- renderer.domElement.addEventListener('mouseup', e => {
- pointLight1.color = new THREE.Color(chroma.random().hex());
- pointLight2.color = new THREE.Color(chroma.random().hex());
- pointLight3.color = new THREE.Color(chroma.random().hex());
- pointLight4.color = new THREE.Color(chroma.random().hex());
- });
- const material = new THREE.MeshStandardMaterial({ color: 0xffffff, side: THREE.DoubleSide, metalness: 0.5, roughness: 0.5, onBeforeCompile: shader => {
- shader.uniforms.hmap = { value: ripple.hMap.texture };
- shader.vertexShader = "uniform sampler2D hmap;\n" + shader.vertexShader;
- const token = '#include <begin_vertex>';
- const customTransform = `
- vec3 transformed = vec3(position);
- vec4 info = texture2D(hmap, uv);
- vNormal = vec3(info.b, sqrt(1.0 - dot(info.ba, info.ba)), info.a).xzy;
- transformed.z = 20. * info.r;
- `;
- shader.vertexShader = shader.vertexShader.replace(token, customTransform);
- } });
- let nx = Math.round(gridWidth / 5), ny = Math.round(gridHeight / 40);
- let dx = gridWWidth / nx, dy = gridWHeight / ny;
- for (let j = 0; j <= ny; j++) {
- const geometry = new THREE.BufferGeometry();
- const positions = [], uvs = [];
- const y = - gridWHeight / 2 + j * dy;
- for (let i = 0; i <= nx; i++) {
- positions.push(- gridWWidth / 2 + i * dx, y, 0);
- uvs.push(i / nx, j / ny);
- }
- geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
- geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
- geometry.computeBoundingSphere();
- scene.add(new THREE.Line(geometry, material));
- }
- nx = Math.round(gridWidth / 40); ny = Math.round(gridHeight / 5);
- dx = gridWWidth / nx; dy = gridWHeight / ny;
- for (let i = 0; i <= nx; i++) {
- const geometry = new THREE.BufferGeometry();
- const positions = [], uvs = [];
- const x = - gridWWidth / 2 + i * dx;
- for (let j = 0; j <= ny; j++) {
- positions.push(x, - gridWHeight / 2 + j * dy, 0);
- uvs.push(i / nx, j / ny);
- }
- geometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
- geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
- geometry.computeBoundingSphere();
- scene.add(new THREE.Line(geometry, material));
- }
- camera.position.set(0, -gridWHeight/2, 40);
- camera.lookAt(new THREE.Vector3(0, -gridWHeight/6, 0));
- cameraCtrl = new THREE.OrbitControls(camera, renderer.domElement);
- cameraCtrl.enableDamping = true;
- cameraCtrl.dampingFactor = 0.1;
- cameraCtrl.rotateSpeed = 0.5;
- }
- function animate() {
- if (!mouseOver) {
- const time = Date.now() * 0.001;
- const x = Math.cos(time) * 0.2;
- const y = Math.sin(time) * 0.2;
- ripple.addDrop(x, y, 0.05, -0.04);
- }
- ripple.update();
- renderer.render(scene, camera);
- requestAnimationFrame(animate);
- }
- function updateSize() {
- width = window.innerWidth; cx = width / 2;
- height = window.innerHeight; cy = height / 2;
- renderer.setSize(width, height);
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- const wsize = getRendererSize();
- wWidth = wsize[0]; wHeight = wsize[1];
- }
- function getRendererSize() {
- const cam = new THREE.PerspectiveCamera(camera.fov, camera.aspect);
- const vFOV = (cam.fov * Math.PI) / 180;
- const height = 2 * Math.tan(vFOV / 2) * Math.abs(conf.cameraZ);
- const width = height * cam.aspect;
- return [width, height];
- }
- }
- const RippleEffect = (function () {
- function RippleEffect(renderer, width, height) {
- this.renderer = renderer;
- this.width = 512;
- this.height = 512;
- // this.delta = new THREE.Vector2(this.width / Math.pow(width, 2), this.height / Math.pow(height, 2));
- this.delta = new THREE.Vector2(1 / this.width, 1 / this.height);
- this.hMap = new THREE.WebGLRenderTarget(this.width, this.height, { type: THREE.FloatType, depthBuffer: false, stencilBuffer: false });
- this.hMap1 = new THREE.WebGLRenderTarget(this.width, this.height, { type: THREE.FloatType, depthBuffer: false, stencilBuffer: false });
- this.fsQuad = new FullScreenQuad();
- this.initShaders();
- }
- RippleEffect.prototype.initShaders = function () {
- // default vertex shader
- const defaultVertexShader = `
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
- }
- `;
- this.copyMat = new THREE.ShaderMaterial({
- uniforms: { 'tDiffuse': { value: null } },
- vertexShader: defaultVertexShader,
- fragmentShader: `
- uniform sampler2D tDiffuse;
- varying vec2 vUv;
- void main() {
- gl_FragColor = texture2D(tDiffuse, vUv);
- }
- `,
- });
- this.updateMat = new THREE.ShaderMaterial({
- uniforms: {
- 'tDiffuse': { value: null },
- 'delta': new THREE.Uniform(this.delta),
- },
- vertexShader: defaultVertexShader,
- fragmentShader: `
- uniform sampler2D tDiffuse;
- uniform vec2 delta;
- varying vec2 vUv;
- void main() {
- vec4 texel = texture2D(tDiffuse, vUv);
- vec2 dx = vec2(delta.x, 0.0);
- vec2 dy = vec2(0.0, delta.y);
- float average = (
- texture2D(tDiffuse, vUv - dx).r +
- texture2D(tDiffuse, vUv - dy).r +
- texture2D(tDiffuse, vUv + dx).r +
- texture2D(tDiffuse, vUv + dy).r
- ) * 0.25;
- texel.g += (average - texel.r) * 2.0;
- texel.g *= 0.995;
- texel.r += texel.g;
- gl_FragColor = texel;
- }
- `,
- });
- this.normalsMat = new THREE.ShaderMaterial({
- uniforms: {
- 'tDiffuse': { value: null },
- 'delta': new THREE.Uniform(this.delta),
- },
- vertexShader: defaultVertexShader,
- fragmentShader: `
- uniform sampler2D tDiffuse;
- uniform vec2 delta;
- varying vec2 vUv;
- void main() {
- vec4 texel = texture2D(tDiffuse, vUv);
- vec3 dx = vec3(delta.x, texture2D(tDiffuse, vec2(vUv.x + delta.x, vUv.y)).r - texel.r, 0.0);
- vec3 dy = vec3(0.0, texture2D(tDiffuse, vec2(vUv.x, vUv.y + delta.y)).r - texel.r, delta.y);
- texel.ba = normalize(cross(dy, dx)).xz;
- gl_FragColor = texel;
- }
- `,
- });
- this.dropMat = new THREE.ShaderMaterial({
- uniforms: {
- 'tDiffuse': { value: null },
- 'center': new THREE.Uniform(new THREE.Vector2()),
- 'radius': { value: 0.05 },
- 'strength': { value: 0.5 },
- },
- vertexShader: defaultVertexShader,
- fragmentShader: `
- const float PI = 3.1415926535897932384626433832795;
- uniform sampler2D tDiffuse;
- uniform vec2 center;
- uniform float radius;
- uniform float strength;
- varying vec2 vUv;
- void main() {
- vec4 texel = texture2D(tDiffuse, vUv);
- float drop = max(0.0, 1.0 - length(center * 0.5 + 0.5 - vUv) / radius);
- drop = 0.5 - cos(drop * PI) * 0.5;
- texel.r += drop * strength;
- // texel.r = clamp(texel.r, -2.0, 2.0);
- gl_FragColor = texel;
- }
- `,
- });
- };
- RippleEffect.prototype.update = function () {
- this.updateHMap();
- this.updateHMapNormals();
- };
- RippleEffect.prototype.updateHMap = function () {
- this.updateMat.uniforms.tDiffuse.value = this.hMap.texture;
- this.renderShaderMat(this.updateMat, this.hMap1);
- this.swapBuffers();
- };
- RippleEffect.prototype.updateHMapNormals = function () {
- this.normalsMat.uniforms.tDiffuse.value = this.hMap.texture;
- this.renderShaderMat(this.normalsMat, this.hMap1);
- this.swapBuffers();
- };
- RippleEffect.prototype.addDrop = function (x, y, radius, strength) {
- this.dropMat.uniforms.tDiffuse.value = this.hMap.texture;
- this.dropMat.uniforms.center.value.set(x, y);
- this.dropMat.uniforms.radius.value = radius;
- this.dropMat.uniforms.strength.value = strength;
- this.renderShaderMat(this.dropMat, this.hMap1);
- this.swapBuffers();
- };
- RippleEffect.prototype.renderBuffer = function (buffer, target) {
- target = target ? target : null;
- this.copyMat.uniforms.tDiffuse.value = buffer.texture;
- this.renderShaderMat(this.copyMat, target);
- };
- RippleEffect.prototype.renderShaderMat = function (mat, target) {
- this.fsQuad.material = mat;
- const oldTarget = this.renderer.getRenderTarget();
- this.renderer.setRenderTarget(target);
- this.fsQuad.render(this.renderer);
- this.renderer.setRenderTarget(oldTarget);
- };
- RippleEffect.prototype.swapBuffers = function () {
- const temp = this.hMap;
- this.hMap = this.hMap1;
- this.hMap1 = temp;
- };
- // from https://threejs.org/examples/js/postprocessing/EffectComposer.js
- const FullScreenQuad = (function () {
- const camera = new THREE.OrthographicCamera(- 1, 1, 1, - 1, 0, 1);
- const geometry = new THREE.PlaneBufferGeometry(2, 2);
- const FullScreenQuad = function (material) {
- this._mesh = new THREE.Mesh(geometry, material);
- };
- Object.defineProperty(FullScreenQuad.prototype, 'material', {
- get: function () { return this._mesh.material; },
- set: function (value) { this._mesh.material = value; }
- });
- Object.assign(FullScreenQuad.prototype, {
- render: function (renderer) {
- renderer.render(this._mesh, camera);
- }
- });
- return FullScreenQuad;
- })();
- return RippleEffect;
- })();
- App();
-
html
- <canvas id="canvas"></canvas>
-