前两节我们学了Bitmap和一些基本的绘图API的属性以及常用的方法,但心里总觉得有点 不踏实,总得写点什么加深下映像是吧,嗯,本节我们就来写两个简单的例子:
- 1.简单画图板的实现
- 2.帮美女擦衣服的简单实现
嘿嘿,第二个例子是小猪刚学安卓写的一个小Demo~嘿嘿~ 开始本节内容~
这个相信大家都不陌生,很多手机都会自带一个给用户涂鸦的画图板,这里我们就来写个简单的 例子,首先我们分析下,实现这个东东的一些逻辑:
Q1:这个画板放在哪里?
答:View里,我们自定义一个View,在onDraw()里完成绘制,另外View还有个onTouchEvent的方法, 我们可以在获取用户的手势操作!
Q2.需要准备些什么?
答:一只画笔(Paint),一块画布(Canvas),一个路径(Path)记录用户绘制路线; 另外划线的时候,每次都是从上次拖动时间的发生点到本次拖动时间的发生点!那么之前绘制的 就会丢失,为了保存之前绘制的内容,我们可以引入所谓的"双缓冲"技术: 其实就是每次不是直接绘制到Canvas上,而是先绘制到Bitmap上,等Bitmap上的绘制完了, 再一次性地绘制到View上而已!
Q3.具体的实现流程?
答:初始化画笔,设置颜色等等一些参数;在View的onMeasure()方法中创建一个View大小的Bitmap, 同时创建一个Canvas;onTouchEvent中获得X,Y坐标,做绘制连线,最后invalidate()重绘,即调用 onDraw方法将bitmap的东东画到Canvas上!
好了,逻辑知道了,下面就上代码了:
MyView.java:
- /**
- * Created by Jay on 2015/10/15 0015.
- */
- public class MyView extends View{
-
- private Paint mPaint; //绘制线条的Path
- private Path mPath; //记录用户绘制的Path
- private Canvas mCanvas; //内存中创建的Canvas
- private Bitmap mBitmap; //缓存绘制的内容
-
- private int mLastX;
- private int mLastY;
-
- public MyView(Context context) {
- super(context);
- init();
- }
-
- public MyView(Context context, AttributeSet attrs) {
- super(context, attrs);
- init();
- }
-
- public MyView(Context context, AttributeSet attrs, int defStyleAttr) {
- super(context, attrs, defStyleAttr);
- init();
- }
-
- private void init(){
- mPath = new Path();
- mPaint = new Paint(); //初始化画笔
- mPaint.setColor(Color.GREEN);
- mPaint.setAntiAlias(true);
- mPaint.setDither(true);
- mPaint.setStyle(Paint.Style.STROKE);
- mPaint.setStrokeJoin(Paint.Join.ROUND); //结合处为圆角
- mPaint.setStrokeCap(Paint.Cap.ROUND); // 设置转弯处为圆角
- mPaint.setStrokeWidth(20); // 设置画笔宽度
- }
-
- @Override
- protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
- super.onMeasure(widthMeasureSpec, heightMeasureSpec);
- int width = getMeasuredWidth();
- int height = getMeasuredHeight();
- // 初始化bitmap,Canvas
- mBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
- mCanvas = new Canvas(mBitmap);
- }
-
- //重写该方法,在这里绘图
- @Override
- protected void onDraw(Canvas canvas) {
- drawPath();
- canvas.drawBitmap(mBitmap, 0, 0, null);
- }
-
- //绘制线条
- private void drawPath(){
- mCanvas.drawPath(mPath, mPaint);
- }
-
- @Override
- public boolean onTouchEvent(MotionEvent event) {
-
- int action = event.getAction();
- int x = (int) event.getX();
- int y = (int) event.getY();
-
- switch (action)
- {
- case MotionEvent.ACTION_DOWN:
- mLastX = x;
- mLastY = y;
- mPath.moveTo(mLastX, mLastY);
- break;
- case MotionEvent.ACTION_MOVE:
- int dx = Math.abs(x - mLastX);
- int dy = Math.abs(y - mLastY);
- if (dx > 3 || dy > 3)
- mPath.lineTo(x, y);
- mLastX = x;
- mLastY = y;
- break;
- }
-
- invalidate();
- return true;
- }
- }
运行效果图:
你可以根据自己的需求进行扩展,比如加上修改画笔大小,修改画笔颜色,保存自己画的图等! 发散思维,自己动手~
核心思路是: 利用帧布局,前后两个ImageView,前面的显示未擦掉衣服的情况,后面的显示擦掉衣服后的情况!
为两个ImageView设置美女图片后,接着为前面的ImageView设置OnTouchListener!在这里对手指 触碰点附近的20*20个像素点,设置为透明!
运行效果图:
代码实现:
Step 1:第一个选妹子的Activity相关的编写,首先是界面,一个ImageView,Button和Gallery!
activity_main.xml:
- <?xml version="1.0" encoding="utf-8"?>
- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:orientation="vertical">
-
- <ImageView
- android:id="@+id/img_choose"
- android:layout_width="320dp"
- android:layout_height="320dp" />
-
- <Button
- android:id="@+id/btn_choose"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:text="脱光她!" />
-
- <Gallery
- android:id="@+id/gay_choose"
- android:layout_width="match_parent"
- android:layout_height="wrap_content"
- android:layout_marginTop="25dp"
- android:spacing="1pt"
- android:unselectedAlpha="0.6" />
-
- </LinearLayout>
接着是我们Gallery的Adapter类,这里我们重写下BaseAdapter,而里面就显示一个图片比较简单, 就不另外写一个布局了!
MeiziAdapter.java:
- /**
- * Created by Jay on 2015/10/16 0016.
- */
- public class MeiziAdapter extends BaseAdapter{
-
- private Context mContext;
- private int[] mData;
-
- public MeiziAdapter() {
- }
-
- public MeiziAdapter(Context mContext,int[] mData) {
- this.mContext = mContext;
- this.mData = mData;
- }
-
- @Override
- public int getCount() {
- return mData.length;
- }
-
- @Override
- public Object getItem(int position) {
- return mData[position];
- }
-
- @Override
- public long getItemId(int position) {
- return position;
- }
-
- @Override
- public View getView(int position, View convertView, ViewGroup parent) {
- ImageView imgMezi = new ImageView(mContext);
- imgMezi.setImageResource(mData[position]); //创建一个ImageView
- imgMezi.setScaleType(ImageView.ScaleType.FIT_XY); //设置imgView的缩放类型
- imgMezi.setLayoutParams(new Gallery.LayoutParams(250, 250)); //为imgView设置布局参数
- TypedArray typedArray = mContext.obtainStyledAttributes(R.styleable.Gallery);
- imgMezi.setBackgroundResource(typedArray.getResourceId(R.styleable.Gallery_android_galleryItemBackground, 0));
- return imgMezi;
- }
- }
最后到我们的Activity,也很简单,无非是为gallery设置onSelected事件,点击按钮后把,当前选中的 Position传递给下一个页面!
MainActivity.java:
- public class MainActivity extends AppCompatActivity implements AdapterView.OnItemSelectedListener,
- View.OnClickListener {
-
- private Context mContext;
- private ImageView img_choose;
- private Button btn_choose;
- private Gallery gay_choose;
- private int index = 0;
- private MeiziAdapter mAdapter = null;
- private int[] imageIds = new int[]
- {
- R.mipmap.pre1, R.mipmap.pre2, R.mipmap.pre3, R.mipmap.pre4,
- R.mipmap.pre5, R.mipmap.pre6, R.mipmap.pre7, R.mipmap.pre8,
- R.mipmap.pre9, R.mipmap.pre10, R.mipmap.pre11, R.mipmap.pre12,
- R.mipmap.pre13, R.mipmap.pre14, R.mipmap.pre15, R.mipmap.pre16,
- R.mipmap.pre17, R.mipmap.pre18, R.mipmap.pre19, R.mipmap.pre20,
- R.mipmap.pre21
- };
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_main);
- mContext = MainActivity.this;
- bindViews();
- }
-
- private void bindViews() {
- img_choose = (ImageView) findViewById(R.id.img_choose);
- btn_choose = (Button) findViewById(R.id.btn_choose);
- gay_choose = (Gallery) findViewById(R.id.gay_choose);
-
-
- mAdapter = new MeiziAdapter(mContext, imageIds);
- gay_choose.setAdapter(mAdapter);
- gay_choose.setOnItemSelectedListener(this);
- btn_choose.setOnClickListener(this);
-
- }
-
-
- @Override
- public void onItemSelected(AdapterView<?> parent, View view, int position, long id) {
- img_choose.setImageResource(imageIds[position]);
- index = position;
- }
-
- @Override
- public void onNothingSelected(AdapterView<?> parent) {
- }
-
- @Override
- public void onClick(View v) {
- Intent it = new Intent(mContext,CaClothes.class);
- Bundle bundle = new Bundle();
- bundle.putCharSequence("num", Integer.toString(index));
- it.putExtras(bundle);
- startActivity(it);
- }
- }
接着是我们擦掉妹子衣服的页面了,布局比较简单,FrameLayout + 前后两个ImageView:
activity_caclothes.xml:
- <?xml version="1.0" encoding="utf-8"?>
- <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:layout_width="match_parent"
- android:layout_height="match_parent">
-
- <ImageView
- android:id="@+id/img_after"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content" />
-
- <ImageView
- android:id="@+id/img_before"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content" />
-
- </FrameLayout>
接着到就到Java部分的代码了:
CaClothes.java:
- /**
- * Created by Jay on 2015/10/16 0016.
- */
- public class CaClothes extends AppCompatActivity implements View.OnTouchListener {
-
- private ImageView img_after;
- private ImageView img_before;
- private Bitmap alterBitmap;
- private Canvas canvas;
- private Paint paint;
- private Bitmap after;
- private Bitmap before;
- private int position;
-
- int[] imageIds1 = new int[]
- {
- R.mipmap.pre1, R.mipmap.pre2, R.mipmap.pre3, R.mipmap.pre4,
- R.mipmap.pre5, R.mipmap.pre6, R.mipmap.pre7, R.mipmap.pre8,
- R.mipmap.pre9, R.mipmap.pre10, R.mipmap.pre11, R.mipmap.pre12,
- R.mipmap.pre13, R.mipmap.pre14, R.mipmap.pre15, R.mipmap.pre16,
- R.mipmap.pre17, R.mipmap.pre18, R.mipmap.pre19, R.mipmap.pre20,
- R.mipmap.pre21
- };
-
-
- int[] imageIds2 = new int[]
- {
- R.mipmap.after1, R.mipmap.after2, R.mipmap.after3, R.mipmap.after4,
- R.mipmap.after5, R.mipmap.after6, R.mipmap.after7, R.mipmap.after8,
- R.mipmap.after9, R.mipmap.after10, R.mipmap.after11, R.mipmap.after12,
- R.mipmap.after13, R.mipmap.after14, R.mipmap.after15, R.mipmap.after16,
- R.mipmap.after17, R.mipmap.after18, R.mipmap.after19, R.mipmap.after20,
- R.mipmap.after21
- };
-
-
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.activity_caclothes);
-
- Bundle bd = getIntent().getExtras();
- position = Integer.parseInt(bd.getString("num"));
- bindViews();
-
- }
-
- private void bindViews() {
- img_after = (ImageView) findViewById(R.id.img_after);
- img_before = (ImageView) findViewById(R.id.img_before);
-
-
- BitmapFactory.Options opts = new BitmapFactory.Options();
- opts.inSampleSize = 1;
- after = BitmapFactory.decodeResource(getResources(), imageIds2[position], opts);
- before = BitmapFactory.decodeResource(getResources(), imageIds1[position], opts);
- //定义出来的是只读图片
-
- alterBitmap = Bitmap.createBitmap(before.getWidth(), before.getHeight(), Bitmap.Config.ARGB_4444);
- canvas = new Canvas(alterBitmap);
- paint = new Paint();
- paint.setStrokeCap(Paint.Cap.ROUND);
- paint.setStrokeJoin(Paint.Join.ROUND);
- paint.setStrokeWidth(5);
- paint.setColor(Color.BLACK);
- paint.setAntiAlias(true);
- canvas.drawBitmap(before, new Matrix(), paint);
- img_after.setImageBitmap(after);
- img_before.setImageBitmap(before);
- img_before.setOnTouchListener(this);
- }
-
- @Override
- public boolean onTouch(View v, MotionEvent event) {
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- break;
- case MotionEvent.ACTION_MOVE:
- int newX = (int) event.getX();
- int newY = (int) event.getY();
- //setPixel方法是将某一个像素点设置成一个颜色,而这里我们把他设置成透明
- //另外通过嵌套for循环将手指触摸区域的20*20个像素点设置为透明
- for (int i = -20; i < 20; i++) {
- for (int j = -20; j < 20; j++) {
- if (i + newX >= 0 && j + newY >= 0 && i + newX < before.getWidth() && j + newY < before.getHeight())
- alterBitmap.setPixel(i + newX, j + newY, Color.TRANSPARENT);
- }
- }
- img_before.setImageBitmap(alterBitmap);
- break;
- }
- return true;
- }
- }
代码也不算苦涩难懂,还是比较简单的哈,嗯,效果图看看就好,别做那么多右手螺旋定则哈....
DrawDemo1.zip 项目比较大,20多M,图片资源比较多,你懂的~
好的,本节写了关于绘图的两个小例子,还是蛮有趣的,相信你发下了,擦美女衣服那里, 消除的时候是方块的,不那么完美是吧,没事,下节我们学多个PorterDuff这个东西,我们 再来写多个例子,相比起这个代码就简单很多了,另外,时间关系,代码并没有去优化 或者整理,可以根据自己需求进行修改~好的,就说这么多,祝大家周末愉快~