为了简单,这里使用无预览的Camera视频采集,然后通过MediaCodec编码为H264并保存文件,界面只有两个按钮,如下:
MainActivity实现如下:
class MainActivity : AppCompatActivity() {
private var camera: Camera? = null
private var h264EncoderThread: H264EncoderThread? = null
private val surfaceTexture: SurfaceTexture by lazy { SurfaceTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES) }
private val videoWidth = 640
private val videoHeight = 480
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
PermissionUtil.registerForActivityResult(this)
val openCameraButton: Button = findViewById(R.id.openCameraButton)
val closeCameraButton: Button = findViewById(R.id.closeCameraButton)
openCameraButton.setOnClickListener {
PermissionUtil.requestPermission(this) {
Timber.i("得到所有的权限了")
openCamera()
}
}
closeCameraButton.setOnClickListener { closeCamera() }
}
private fun openCamera() {
if (camera != null) {
return
}
h264EncoderThread = H264EncoderThread(videoWidth, videoHeight)
h264EncoderThread?.start()
camera = Camera.open()
camera?.parameters = camera?.parameters?.apply {
setPreviewSize(videoWidth, videoHeight)
setPictureSize(videoWidth, videoHeight)
previewFormat = ImageFormat.NV21
previewFrameRate = 25
focusMode = Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO
}
camera?.setPreviewTexture(surfaceTexture)
camera?.setPreviewCallback { data, _ ->
h264EncoderThread?.addYUVBytes(data)
}
camera?.startPreview()
}
private fun closeCamera() {
camera?.setPreviewCallback(null)
camera?.stopPreview()
camera?.release()
camera = null
h264EncoderThread?.close()
h264EncoderThread = null
}
override fun onDestroy() {
super.onDestroy()
closeCamera()
}
}
代码也很简单,就两个主要函数,openCamera(),closeCamera(),需要注意的是,在打开摄像头之前,需要先申请权限。
H264编码是一个耗时操作,所以封装了一个线程:H264EncoderThread,实现如下:
class H264EncoderThread(videoWidth: Int, videoHeight: Int) : Thread(H264EncoderThread::class.java.simpleName) {
private val mH264Encoder = H264Encoder(videoWidth, videoHeight)
private val yuvBytesQueue: BlockingQueue<ByteArray> = LinkedBlockingQueue(5)
private var frameLossCount: Int = 0
private var needRun = true
fun addYUVBytes(yuvBytes: ByteArray) {
if (needRun) {
val offer = yuvBytesQueue.offer(yuvBytes)
if (!offer) {
Timber.i("丢帧:${++frameLossCount}帧")
}
}
}
override fun run() {
try {
while (needRun) {
yuvBytesQueue.poll(30L, TimeUnit.MILLISECONDS)?.let {
if (needRun) {
mH264Encoder.encodeYuvToH264(it)
}
}
}
} catch (e: Exception) {
Timber.e(e,"把YUV编码为H264时出现异常")
}
}
fun close() {
try {
needRun = false
mH264Encoder.close()
Timber.i("close()已执行")
} catch (e: Exception) {
Timber.e(e, "关闭H264编码器时出现异常")
}
}
}
H264Encoder的实现如下:
class H264Encoder(videoWidth: Int, videoHeight: Int) {
private val mMediaCodec: MediaCodec = MediaCodec.createEncoderByType(MediaFormat.MIMETYPE_VIDEO_AVC)
private var mBufferInfo = MediaCodec.BufferInfo()
private val _1K = 1000
private val _1M = _1K * 1000
private val ySize = videoWidth * videoHeight // Y分量大小
private val oneFrameSize = (ySize * 3) shr 1 // 一帧画面大小
private var index: Int = 0
private var temp: Byte = 0
private val h264Saver: H264Saver by lazy { H264Saver() }
private var isPutEmptyArray = false
init {
val mediaFormat = MediaFormat.createVideoFormat(MediaFormat.MIMETYPE_VIDEO_AVC, videoWidth, videoHeight)
mediaFormat.setInteger(MediaFormat.KEY_COLOR_FORMAT, MediaCodecInfo.CodecCapabilities.COLOR_FormatYUV420Flexible)
mediaFormat.setInteger(MediaFormat.KEY_BITRATE_MODE, MediaCodecInfo.EncoderCapabilities.BITRATE_MODE_VBR) // 设置码率为动态码率,默认也是动态码率
mediaFormat.setInteger(MediaFormat.KEY_BIT_RATE, getBitrate(videoWidth, videoHeight)) // 码率(即比特率), 官方Demo这里的1000即1kbps,1000_000即1mpbs
mediaFormat.setInteger(MediaFormat.KEY_FRAME_RATE, 25) // 帧速(25帧/秒)
mediaFormat.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, 2) // I帧间隔(1帧/2秒),因为帧 1秒出25帧,2秒就出50帧,所以I帧间隔为2的话就是每50帧出一个关键帧
// 第二个参数用于显示解码器的视频内容,第三个参数为编解码器的解密参数,第四个参数为指定为编码器
mMediaCodec.configure(mediaFormat, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE)
mMediaCodec.start()
Timber.i("实际使用的H264编码器:${mMediaCodec.codecInfo.name}")
}
/** 把NV21格式的Yuv数据编码为H264数据 */
fun encodeYuvToH264(yuvBytes: ByteArray) {
if (isPutEmptyArray) return // 已经放入了空数组(用于结束编码),则不处理,因为多线程,所以有可能释放的时候还有数据扔进来编码的
val flags = if (yuvBytes.isEmpty()) {
isPutEmptyArray = true
MediaCodec.BUFFER_FLAG_END_OF_STREAM
} else {
nv21ToNv12(yuvBytes)
0
}
val inputBufferIndex = mMediaCodec.dequeueInputBuffer(10_000) // 如果10毫秒都等不到可用缓冲,则这一帧的yuv数据将丢掉。谷歌官方Demo也是用的这个值
if (inputBufferIndex >= 0) {
val inputBuffer = mMediaCodec.getInputBuffer(inputBufferIndex) ?: return
inputBuffer.put(yuvBytes, 0, yuvBytes.size) // 官方Demo在调用put之前会先调用inputBuffer.clear(),实际上并不需要
mMediaCodec.queueInputBuffer(inputBufferIndex,0, yuvBytes.size,System.nanoTime() / 1000, flags)
}
// 从MediaCodec中取出编好的H264数据并使用(如保存、发送)
var outputBufferIndex: Int
while (mMediaCodec.dequeueOutputBuffer(mBufferInfo, 10_000).also { outputBufferIndex = it } >= 0) {
val outputBuffer = mMediaCodec.getOutputBuffer(outputBufferIndex) ?: return
when (mBufferInfo.flags) {
MediaCodec.BUFFER_FLAG_CODEC_CONFIG, MediaCodec.BUFFER_FLAG_KEY_FRAME, 0 -> { // 配置帧、关键帧、普通帧
h264Saver.write(outputBuffer)
mMediaCodec.releaseOutputBuffer(outputBufferIndex, false)
}
MediaCodec.BUFFER_FLAG_END_OF_STREAM -> {
Timber.i("已经到达流的终点了")
mMediaCodec.releaseOutputBuffer(outputBufferIndex, false)
releaseMediaCodec()
break // 退出循环,无需再去获取编码的数据。
}
}
}
}
private fun getBitrate(videoWidth: Int, videoHeight: Int): Int = when {
(videoWidth == 1920 && videoHeight == 1080) || (videoWidth == 1080 && videoHeight == 1920) -> _1M * 3 shr 1
(videoWidth == 1280 && videoHeight == 720) || (videoWidth == 720 && videoHeight == 1280) -> _1M
(videoWidth == 640 && videoHeight == 480) || (videoWidth == 480 && videoHeight == 640) -> _1K * 500
(videoWidth == 352 && videoHeight == 288) || (videoWidth == 288 && videoHeight == 352) -> _1K * 300
else -> _1M * 1
}
private fun nv21ToNv12(yuvBytes: ByteArray) {
index = ySize
while (index < oneFrameSize) {
temp = yuvBytes[index]
yuvBytes[index] = yuvBytes[index + 1]
yuvBytes[index + 1] = temp
index += 2
}
}
/** 关闭编码器 */
fun close() {
Timber.i("close")
encodeYuvToH264(ByteArray(0))
}
private fun releaseMediaCodec() {
try {
mMediaCodec.stop()
} catch (e: Exception) {
Timber.e(e,"别慌,正常停止${H264Encoder::class.java.simpleName}时出现的异常!")
}
try {
mMediaCodec.release()
} catch (e: Exception) {
Timber.e(e,"别慌,正常释放${H264Encoder::class.java.simpleName}时出现的异常!")
}
h264Saver.close()
}
}
H264Saver的实现如下:
class H264Saver {
private var fileChannel : FileChannel? = null
init {
@SuppressLint("SdCardPath")
val fileDir = File("/sdcard/-0a/")
var exists = fileDir.exists()
if (!exists) {
exists = fileDir.mkdir()
}
if (exists) {
val fileName = "${DateFormat.format("yyyy_MM_dd_HHmmss", System.currentTimeMillis())}.h264"
fileChannel = FileOutputStream(File(fileDir, fileName)).channel
}
}
fun write(byteBuffer: ByteBuffer) {
fileChannel?.write(byteBuffer)
}
fun close() {
val channel = fileChannel
if (channel != null) {
try {
channel.close()
} catch (e: Exception) {
Timber.e(e, "关闭fileChannel时出现异常")
}
fileChannel = null
}
}
}
完整示例代码:https://gitee.com/daizhufei/MediaCodecSynchronous
生成的h264文件是裸流,可以使用VLC播放器进行播放。
异步方式和同步方式基本相同,大同小异,代码如下:
H264Encoder实现如下:
class H264Encoder(videoWidth: Int, videoHeight: Int) : MediaCodec.Callback() {
private val yuvBytesQueue: BlockingQueue<ByteArray> = LinkedBlockingQueue(5)
private val mMediaCodec: MediaCodec = MediaCodec.createEncoderByType(MediaFormat.MIMETYPE_VIDEO_AVC)
private val _1K = 1000
private val _1M = _1K * 1000
private val ySize = videoWidth * videoHeight // Y分量大小
private val oneFrameSize = (ySize * 3) shr 1 // 一帧画面大小
private var index: Int = 0
private var temp: Byte = 0
/** 表示已经调用了close()方法 */
@Volatile // 因为多线程访问这个变量,所以加上这个注解
private var calledCloseMethod = false
private val h264Saver: H264Saver by lazy { H264Saver() }
private var frameLossCount: Int = 0
private var isPutEmptyArray = false
private var mHandlerThread: HandlerThread? = null
init {
val mediaFormat = MediaFormat.createVideoFormat(MediaFormat.MIMETYPE_VIDEO_AVC, videoWidth, videoHeight)
mediaFormat.setInteger(MediaFormat.KEY_COLOR_FORMAT, MediaCodecInfo.CodecCapabilities.COLOR_FormatYUV420Flexible)
mediaFormat.setInteger(MediaFormat.KEY_BITRATE_MODE, MediaCodecInfo.EncoderCapabilities.BITRATE_MODE_VBR) // 设置码率为动态码率,默认也是动态码率
mediaFormat.setInteger(MediaFormat.KEY_BIT_RATE, getBitrate(videoWidth, videoHeight)) // 码率(即比特率), 官方Demo这里的1000即1kbps,1000_000即1mpbs
mediaFormat.setInteger(MediaFormat.KEY_FRAME_RATE, 25) // 帧速(25帧/秒)
mediaFormat.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, 2) // I帧间隔(1帧/2秒),因为帧 1秒出25帧,2秒就出50帧,所以I帧间隔为2的话就是每50帧出一个关键帧
// 第二个参数用于显示解码器的视频内容,第三个参数为编解码器的解密参数,第四个参数为指定为编码器
mMediaCodec.configure(mediaFormat, null, null, MediaCodec.CONFIGURE_FLAG_ENCODE)
val handlerThread = HandlerThread("H264EncoderThread").apply { start() }
mHandlerThread = handlerThread
val handler = Handler(handlerThread.looper)
mMediaCodec.setCallback(this, handler) // 传入一个子线程的Handler,以便回调函数可以运行在子线程,如果不传默认运行在主线程
mMediaCodec.start()
Timber.i("实际使用的H264编码器:${mMediaCodec.codecInfo.name}")
}
override fun onInputBufferAvailable(codec: MediaCodec, index: Int) {
if (isPutEmptyArray) return // 已经放入了空数组(用于结束编码),则不处理,因为多线程,所以有可能释放的时候还有数据扔进来编码的
val inputBuffer: ByteBuffer = codec.getInputBuffer(index) ?: return
try {
while (true) {
var yuvBytes = yuvBytesQueue.poll(30L, TimeUnit.MILLISECONDS)
if (yuvBytes == null && !calledCloseMethod) {
continue // 如果已经超时了从队列中取不到数据,并且没有调用close函数,则继续再从队列中再取数据
}
val flags = if (calledCloseMethod) {
isPutEmptyArray = true
Timber.i("已放入空数组")
// 如果已经调用了关闭函数,则使用结束flag标志,并放入一个空数组
yuvBytes = ByteArray(0)
MediaCodec.BUFFER_FLAG_END_OF_STREAM
} else {
nv21ToNv12(yuvBytes)
0
}
inputBuffer.put(yuvBytes, 0, yuvBytes.size)
codec.queueInputBuffer(index, 0, yuvBytes.size, System.nanoTime() / 1000, flags)
break
}
} catch (e: Exception) {
Timber.e(e,"把YUV编码为H264时出现异常")
}
}
override fun onOutputBufferAvailable(codec: MediaCodec, index: Int, info: MediaCodec.BufferInfo) {
val outputBuffer: ByteBuffer = codec.getOutputBuffer(index) ?: return
when (info.flags) {
MediaCodec.BUFFER_FLAG_CODEC_CONFIG, MediaCodec.BUFFER_FLAG_KEY_FRAME, 0 -> { // 配置帧、关键帧、普通帧
h264Saver.write(outputBuffer)
mMediaCodec.releaseOutputBuffer(index, false)
}
MediaCodec.BUFFER_FLAG_END_OF_STREAM -> {
Timber.i("已经到达流的终点了")
mMediaCodec.releaseOutputBuffer(index, false)
releaseMediaCodec()
}
}
}
override fun onError(codec: MediaCodec, e: MediaCodec.CodecException) {
Timber.e(e, "H264编码器出现异常")
}
override fun onOutputFormatChanged(codec: MediaCodec, format: MediaFormat) {
}
fun addYUVBytes(yuvBytes: ByteArray) {
if (calledCloseMethod) {
return
}
val offer = yuvBytesQueue.offer(yuvBytes)
if (!offer) {
Timber.i("丢帧:${++frameLossCount}帧")
}
}
private fun getBitrate(videoWidth: Int, videoHeight: Int): Int = when {
(videoWidth == 1920 && videoHeight == 1080) || (videoWidth == 1080 && videoHeight == 1920) -> _1M * 3 shr 1
(videoWidth == 1280 && videoHeight == 720) || (videoWidth == 720 && videoHeight == 1280) -> _1M
(videoWidth == 640 && videoHeight == 480) || (videoWidth == 480 && videoHeight == 640) -> _1K * 500
(videoWidth == 352 && videoHeight == 288) || (videoWidth == 288 && videoHeight == 352) -> _1K * 300
else -> _1M * 1
}
private fun nv21ToNv12(yuvBytes: ByteArray) {
index = ySize
while (index < oneFrameSize) {
temp = yuvBytes[index]
yuvBytes[index] = yuvBytes[index + 1]
yuvBytes[index + 1] = temp
index += 2
}
}
/** 关闭编码器 */
fun close() {
Timber.i("close")
if (calledCloseMethod) return // 预防关闭函数被调用两次
calledCloseMethod = true
//yuvBytesQueue.offer(ByteArray(0))不可取,万一队列满了,则无法存进去
}
private fun releaseMediaCodec() {
Timber.i("releaseMediaCodec()")
mHandlerThread?.quitSafely()
mHandlerThread = null
try {
mMediaCodec.stop()
} catch (e: Exception) {
Timber.e(e,"别慌,正常停止${H264Encoder::class.java.simpleName}时出现的异常!")
}
try {
mMediaCodec.release()
} catch (e: Exception) {
Timber.e(e,"别慌,正常释放${H264Encoder::class.java.simpleName}时出现的异常!")
}
h264Saver.close()
}
}
MainActivity实现如下:
class MainActivity : AppCompatActivity() {
private var camera: Camera? = null
private var h264Encoder: H264Encoder? = null
private val surfaceTexture: SurfaceTexture by lazy { SurfaceTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES) }
private val videoWidth = 640
private val videoHeight = 480
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
PermissionUtil.registerForActivityResult(this)
val openCameraButton: Button = findViewById(R.id.openCameraButton)
val closeCameraButton: Button = findViewById(R.id.closeCameraButton)
openCameraButton.setOnClickListener {
PermissionUtil.requestPermission(this) {
Timber.i("得到所有的权限了")
openCamera()
}
}
closeCameraButton.setOnClickListener { closeCamera() }
}
private fun openCamera() {
if (camera != null) {
return
}
h264Encoder = H264Encoder(videoWidth, videoHeight)
camera = Camera.open()
camera?.parameters = camera?.parameters?.apply {
setPreviewSize(videoWidth, videoHeight)
setPictureSize(videoWidth, videoHeight)
previewFormat = ImageFormat.NV21
previewFrameRate = 25
focusMode = Camera.Parameters.FOCUS_MODE_CONTINUOUS_VIDEO
}
camera?.setPreviewTexture(surfaceTexture)
camera?.setPreviewCallback { data, _ ->
h264Encoder?.addYUVBytes(data)
}
camera?.startPreview()
}
private fun closeCamera() {
camera?.setPreviewCallback(null)
camera?.stopPreview()
camera?.release()
camera = null
h264Encoder?.close()
h264Encoder = null
}
override fun onDestroy() {
super.onDestroy()
closeCamera()
}
}
完整示例代码:https://gitee.com/daizhufei/MediaCodecAsynchronous
相比之下,使用异步方式要比同步方式简单一些,异步方式需要注意的一些点: