实例 SurfaceViewDrawDemo 绘制的是一幅静态图像,而使用 SurfaceView 可以绘制动态图像。
绘制动态图像的过程应该在一个单独的线程中完成,而不应该在主线程中进行。实例 SurfaceViewDynDrawDemo 演示了使用 SurfaceView 组件绘制动态图像的过程。
该实例修改自 Android SDK 提供的实例,绘制的是类似于 Windows 中的变幻线屏保的效果,运行效果如图 1 所示。
图 1实例 SurfaceViewDynDrawDemo 的运行效果
实例 SurfaceViewDynDrawDemo 的布局文件 main.xml 内容如下:
- <?xml version="1.0" encoding="utf-8"?>
- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:layout_width="fill_parent"
- android:layout_height="fill_parent"
- android:orientation="vertical">
- <TextView
- android:layout_width="fill_parent"
- android:layout_height="wrap_content"
- android:text="@string/hello" />
- <SurfaceView
- android:id="@+id/surfaceViewl"
- android:layout_width="fill_parent"
- android:layout_height="fill_parent" />
-
- </LinearLayout>
实例 SurfaceViewDynDrawDemo 的主 Activity 为 SurfaceViewDynDrawDemoActivity,其代码如下:
- import android.app.Activity;
- import android.graphics.Canvas;
- import android.graphics.Paint;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- public class SurfaceViewDynDrawDemoActivity extends Activity {
- private SurfaceView mySurfaceView;
- private DrawingThread mDrawingThread;
- SurfaceHolder surfaceHolder;
- /**
- * Called when the activity is first created.
- */
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- mySurfaceView = (SurfaceView) findViewById(R.id.surfaceViewl);
- surfaceHolder = mySurfaceView.getHolder();
- surfaceHolder.addCallback(new SurfaceHolder.Callback() {
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
- // TODO Auto-generated method stub
- }
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- // TODO Auto-generated method stub
- mDrawingThread = new DrawingThread();
- mDrawingThread.mSurface = surfaceHolder;
- mDrawingThread.start();
- }
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- // TODO Auto-generated method stub
- mDrawingThread.mQuit = true;
- }
- });
- }
- static final class MovingPoint {
- float x, y, dx, dy;
- void init(int width, int height, float minStep) {
- x = (float) ((width - 1) * Math.random());
- y = (float) ((height - 1) * Math.random());
- dx = (float) (Math.random() * minStep * 2) + 1;
- dy = (float) (Math.random() * minStep * 2) + 1;
- }
- float adjDelta(float cur, float minStep, float maxStep) {
- cur += (Math.random() * minStep) - (minStep / 2);
- if (cur < 0 && cur > -minStep) cur = -minStep;
- if (cur >= 0 && cur < minStep) cur = minStep;
- if (cur > maxStep) cur = maxStep;
- if (cur < -maxStep) cur = -maxStep;
- return cur;
- }
- void step(int width, int height, float minStep, float maxStep) {
- x += dx;
- if (x <= 0 || x >= (width - 1)) {
- if (x <= 0) x = 0;
- else if (x >= (width - 1)) x = width - 1;
- dx = adjDelta(-dx, minStep, maxStep);
- }
- y += dy;
- if (y <= 0 || y >= (height - 1)) {
- if (y <= 0) y = 0;
- else if (y >= (height - 1)) y = height - 1;
- dy = adjDelta(-dy, minStep, maxStep);
- }
- }
- }
- class DrawingThread extends Thread {
- // These are protected by the Thread's lock
- SurfaceHolder mSurface;
- boolean mRunning;
- boolean mActive;
- boolean mQuit;
- // Internal state
- int mLineWidth;
- float mMinStep;
- float mMaxStep;
- boolean mInitialized = false;
- final MovingPoint mPoint1 = new MovingPoint();
- final MovingPoint mPoint2 = new MovingPoint();
- static final int NUM_OLD = 100;
- int mNum0ld = 0;
- final float[] m0ld = new float[NUM_OLD * 4];
- final int[] m01dColor = new int[NUM_OLD];
- int mBrightLine = 0;
- // X is red, Y is blue
- final MovingPoint mColor = new MovingPoint();
- final Paint mBackground = new Paint();
- final Paint mForeground = new Paint();
- int makeGreen(int index) {
- int dist = Math.abs(mBrightLine - index);
- if (dist > 10) return 0;
- return (255 - (dist * (255 / 10))) << 8;
- }
- @Override
- public void run() {
- mLineWidth = (int) (getResources().getDisplayMetrics().density * 1.5);
- if (mLineWidth < 1) mLineWidth = 1;
- mMinStep = mLineWidth * 2;
- mMaxStep = mMinStep * 3;
- mBackground.setColor(0xff000000);
- mForeground.setColor(0xff00ffff);
- mForeground.setAntiAlias(false);
- mForeground.setStrokeWidth(mLineWidth);
- while (true) {
- if (mQuit) {
- return;
- }
- // Lock the canvas for drawing
- Canvas canvas = mSurface.lockCanvas();
- if (canvas == null) {
- Log.i("WindowSurface", "Failure locking canvas");
- continue;
- }
- // Update graphics
- if (!mInitialized) {
- mInitialized = true;
- mPoint1.init(canvas.getWidth(), canvas.getHeight(), mMinStep);
- mPoint2.init(canvas.getWidth(), canvas.getHeight(), mMinStep);
- mColor.init(127, 127, 1);
- } else {
- mPoint1.step(canvas.getWidth(), canvas.getHeight(), mMinStep, mMaxStep);
- mPoint2.step(canvas.getWidth(), canvas.getHeight(), mMinStep, mMaxStep);
- mColor.step(127, 127, 1, 3);
- }
- mBrightLine += 2;
- if (mBrightLine > (NUM_OLD * 2)) {
- mBrightLine = -2;
- }
- // Clear background
- canvas.drawColor(mBackground.getColor());
- // Draw old lines
- for (int i = mNum0ld - 1; i >= 0; i--) {
- mForeground.setColor(m01dColor[i] | makeGreen(i));
- mForeground.setAlpha(((NUM_OLD - i) * 255) / NUM_OLD);
- int p = i * 4;
- canvas.drawLine(m0ld[p], m0ld[p + 1], m0ld[p + 2], m0ld[p + 3], mForeground);
- }
- // Draw new line
- int red = (int) mColor.x + 128;
- if (red > 255) red = 255;
- int blue = (int) mColor.y + 128;
- if (blue > 255) blue = 255;
- int color = 0xff000000 | (red << 16) | blue;
- mForeground.setColor(color | makeGreen(-2));
- canvas.drawLine(mPoint1.x, mPoint1.y, mPoint2.x, mPoint2.y, mForeground);
- // Add in the new line
- if (mNum0ld > 1) {
- System.arraycopy(m0ld, 0, m0ld, 4, (mNum0ld - 1) * 4);
- System.arraycopy(m01dColor, 0, m01dColor, 1, mNum0ld - 1);
- }
- if (mNum0ld < NUM_OLD) mNum0ld++;
- m0ld[0] = mPoint1.x;
- m0ld[1] = mPoint1.y;
- m0ld[2] = mPoint2.x;
- m0ld[3] = mPoint2.y;
- m01dColor[0] = color;
- // All done
- mSurface.unlockCanvasAndPost(canvas);
- }
- }
- }
- }
需要注意的是,就像前面所提到的,绘制动态图像的过程必须在一个单独的线程中完成,而不能在主线程中进行。在该实例中,绘图过程是在 DrawingThread 中完成的。