基于Python+tkinter+pygame的音乐播放器完整源码
import os
import tkinter
import tkinter.filedialog
import random
import time
import threading
import pygame
folder = ''
def play():
# folder用来表示存放MP3音乐文件的文件夹
global folder
musics = [folder+'\\'+music
for music in os.listdir(folder) \
if music.endswith(('.mp3', '.wav', '.ogg'))]
# 初始化混音器设备
pygame.mixer.init()
while playing:
if not pygame.mixer.music.get_busy():
# 随机播放一首歌曲
nextMusic = random.choice(musics)
pygame.mixer.music.load(nextMusic.encode())
# 播放一次
pygame.mixer.music.play(1)
musicName.set('playing....'+nextMusic)
else:
time.sleep(0.3)
root = tkinter.Tk()
root.title('音乐播放器v1.0---董付国')
root.geometry('280x70+400+300')
root.resizable(False, False)
# 关闭程序时执行的代码
def closeWindow():
# 修改变量,结束线程中的循环
global playing
playing = False
time.sleep(0.3)
try:
# 停止播放,如果已停止,
# 再次停止时会抛出异常,所以放在异常处理结构中
pygame.mixer.music.stop()
pygame.mixer.quit()
except:
pass
root.destroy()
root.protocol('WM_DELETE_WINDOW', closeWindow)
pause_resume = tkinter.StringVar(root, value='NotSet')
playing = False
# 播放按钮
def buttonPlayClick():
# 选择要播放的音乐文件夹
global folder
if not folder:
folder = tkinter.filedialog.askdirectory()
if not folder:
return
global playing
playing = True
# 创建一个线程来播放音乐,当前主线程用来接收用户操作
t = threading.Thread(target=play)
t.start()
# 根据情况禁用和启用相应的按钮
buttonPlay['state'] = 'disabled'
buttonStop['state'] = 'normal'
buttonPause['state'] = 'normal'
buttonNext['state'] = 'normal'
pause_resume.set('Pause')
buttonPlay = tkinter.Button(root,
text='Play',
command=buttonPlayClick)
buttonPlay.place(x=20, y=10, width=50, height=20)
# 停止按钮
def buttonStopClick():
global playing
playing = False
pygame.mixer.music.stop()
musicName.set('暂时没有播放音乐')
buttonPlay['state'] = 'normal'
buttonStop['state'] = 'disabled'
buttonPause['state'] = 'disabled'
buttonNext['state'] = 'disabled'
global folder
folder = ''
buttonStop = tkinter.Button(root,
text='Stop',
command=buttonStopClick)
buttonStop.place(x=80, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'
# 暂停与恢复,两个功能共用一个按钮
def buttonPauseClick():
if pause_resume.get() == 'Pause':
pygame.mixer.music.pause()
pause_resume.set('Resume')
elif pause_resume.get() == 'Resume':
pygame.mixer.music.unpause()
pause_resume.set('Pause')
buttonPause = tkinter.Button(root,
textvariable=pause_resume,
command=buttonPauseClick)
buttonPause.place(x=140, y=10, width=50, height=20)
buttonPause['state'] = 'disabled'
# 下一首音乐
def buttonNextClick():
global playing
playing = False
pygame.mixer.music.stop()
pygame.mixer.quit()
buttonPlayClick()
buttonNext = tkinter.Button(root,
text='Next',
command=buttonNextClick)
buttonNext.place(x=200, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
musicName = tkinter.StringVar(root,
value='暂时没有播放音乐...')
labelName = tkinter.Label(root,
textvariable=musicName)
labelName.place(x=0, y=40, width=270, height=20)
# 启动消息循环
root.mainloop()
运行效果图:
初始状态
播放状态
暂停状态