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基于Python+tkinter+pygame的音乐播放器完整源码

时间:12-25来源:作者:点击数:

基于Python+tkinter+pygame的音乐播放器完整源码

import os
import tkinter
import tkinter.filedialog
import random
import time
import threading
import pygame
folder = ''
def play():
    # folder用来表示存放MP3音乐文件的文件夹
    global folder
    
    musics = [folder+'\\'+music
              for music in os.listdir(folder) \
              if music.endswith(('.mp3', '.wav', '.ogg'))]
    
    # 初始化混音器设备
    pygame.mixer.init()
    while playing:
        if not pygame.mixer.music.get_busy():
            # 随机播放一首歌曲
            nextMusic = random.choice(musics)
            pygame.mixer.music.load(nextMusic.encode())
            # 播放一次
            pygame.mixer.music.play(1)
            musicName.set('playing....'+nextMusic)
        else:
            time.sleep(0.3)
                
root = tkinter.Tk()
root.title('音乐播放器v1.0---董付国')
root.geometry('280x70+400+300')
root.resizable(False, False)
# 关闭程序时执行的代码
def closeWindow():
    # 修改变量,结束线程中的循环
    global playing
    playing = False
    time.sleep(0.3)
    
    try:
        # 停止播放,如果已停止,
        # 再次停止时会抛出异常,所以放在异常处理结构中
        pygame.mixer.music.stop()
        pygame.mixer.quit()
    except:
        pass
    root.destroy()
root.protocol('WM_DELETE_WINDOW', closeWindow)
pause_resume = tkinter.StringVar(root, value='NotSet')
playing = False
# 播放按钮
def buttonPlayClick():
    # 选择要播放的音乐文件夹
    global folder
    if not folder:
        folder = tkinter.filedialog.askdirectory()
    if not folder:
        return
    
    global playing
    playing = True
    # 创建一个线程来播放音乐,当前主线程用来接收用户操作
    t = threading.Thread(target=play)
    t.start()
    
    # 根据情况禁用和启用相应的按钮
    buttonPlay['state'] = 'disabled'
    buttonStop['state'] = 'normal'
    buttonPause['state'] = 'normal'    
    buttonNext['state'] = 'normal'
    
    pause_resume.set('Pause')
buttonPlay = tkinter.Button(root,
                            text='Play',
                            command=buttonPlayClick)
buttonPlay.place(x=20, y=10, width=50, height=20)
# 停止按钮
def buttonStopClick():
    global playing
    playing = False
    
    pygame.mixer.music.stop()
    musicName.set('暂时没有播放音乐')
    buttonPlay['state'] = 'normal'
    buttonStop['state'] = 'disabled'
    buttonPause['state'] = 'disabled'
    buttonNext['state'] = 'disabled'
    global folder
    folder = ''
buttonStop = tkinter.Button(root,
                            text='Stop',
                            command=buttonStopClick)
buttonStop.place(x=80, y=10, width=50, height=20)
buttonStop['state'] = 'disabled'
# 暂停与恢复,两个功能共用一个按钮
def buttonPauseClick():
    if pause_resume.get() == 'Pause':
        pygame.mixer.music.pause()
        pause_resume.set('Resume')
    elif pause_resume.get() == 'Resume':
        pygame.mixer.music.unpause()
        pause_resume.set('Pause')
buttonPause = tkinter.Button(root,
                             textvariable=pause_resume,
                             command=buttonPauseClick)
buttonPause.place(x=140, y=10, width=50, height=20)
buttonPause['state'] = 'disabled'
# 下一首音乐
def buttonNextClick():
    global playing
    playing = False
    pygame.mixer.music.stop()
    pygame.mixer.quit()
    buttonPlayClick()
buttonNext = tkinter.Button(root,
                            text='Next',
                            command=buttonNextClick)
buttonNext.place(x=200, y=10, width=50, height=20)
buttonNext['state'] = 'disabled'
musicName = tkinter.StringVar(root,
                              value='暂时没有播放音乐...')
labelName = tkinter.Label(root,
                          textvariable=musicName)
labelName.place(x=0, y=40, width=270, height=20)
# 启动消息循环
root.mainloop()

运行效果图:

初始状态

播放状态

暂停状态

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