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教你制作俄罗斯方块-Python

时间:03-07来源:作者:点击数:

教你制作俄罗斯方块-Python

import pygame,sys,random,time
block_initial_position,score,times,gameover,press,all_block,background=[20,5],[0],0,[],False,[[[0,0],[0,-1],[0,1],[0,2]],[[0,0],[0,1],[-1,1],[-1,0]],[[0,0],[0,-1],[-1,0],[-1,1]],[[0,0],[0,1],[-1,-1],[-1,0]],[[0,0],[0,1],[1,0],[0,-1]],[[0,0],[1,0],[-1,0],[1,-1]],[[0,0],[1,0],[-1,0],[1,1]]],[[0 for column in range(0,10)]for row in range(0,22)]
background[0],select_block=[1 for column in range(0,10)],list(random.choice(all_block))
def move(n):
    if n==100:
        for row,column in select_block:
            pygame.draw.rect(screen,(255,165,0),((column+block_initial_position[1])*40,800-(row+block_initial_position[0])*40,38,38))
        for row in range(0,20):
            for column in range(0,10):
                if background[row][column]:pygame.draw.rect(screen,(0,0,255),(column*40,800-row*40,38,38))
    y_drop,x_move=block_initial_position
    if n==1 or n==-1:
        x_move+=n
        for row,column in select_block:
            if (column+x_move)<0 or (column+x_move)>9 or background[row+y_drop][column+x_move]:break
        else:block_initial_position.clear(),block_initial_position.extend([y_drop,x_move])
    if n==0:
        rotating_position=[(-column,row)for row,column in select_block]
        for row,column in rotating_position:
            if (column+x_move)<0 or (column+x_move)>9 or background[row+y_drop][column+x_move]:break
        else:select_block.clear(),select_block.extend(rotating_position)
    if n==10:
        y_drop-=1
        for row,column in select_block:
            if background[row+y_drop][column+x_move]==1:break
        else:
            block_initial_position.clear()
            block_initial_position.extend([y_drop,x_move])
            return
        for row,column in select_block:background[block_initial_position[0]+row][block_initial_position[1]+column]=1
        complete_row=[]
        for row in range(1,21):
            if 0 not in background[row]:complete_row.append(row)
        complete_row.sort(reverse=True)
        for row in complete_row:
            background.pop(row)
            background.append([0 for column in range(0,10)])
        score[0]+=len(complete_row)
        pygame.display.set_caption('Tetris,Score:'+str(score[0])+' Tonymot')
        select_block.clear(),select_block.extend(list(random.choice(all_block)))
        block_initial_position.clear(),block_initial_position.extend([20,4])
        for row,column in select_block:
            if background[row+block_initial_position[0]][column+block_initial_position[1]]:gameover.append(1)
pygame.init()
screen=pygame.display.set_mode((400,800))   #set_mode((400,800)) 修改数值可以修改窗口大小 但第7行和第10行要做相应的改动
while True:
    screen.fill((255,255,255))
    for event in pygame.event.get():
        if event.type==pygame.QUIT:sys.exit()
        elif event.type==pygame.KEYDOWN and event.key==pygame.K_LEFT:move(-1)
        elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT:move(1)
        elif event.type==pygame.KEYDOWN and event.key==pygame.K_UP:move(0)
        elif event.type==pygame.KEYDOWN and event.key==pygame.K_DOWN:press=True
        elif event.type==pygame.KEYUP and event.key==pygame.K_DOWN:press=False
    if press:times+=10
    if times>=50:
        move(10)
        times=0
    else:times+=1
    if gameover:sys.exit()
    move(100)
    pygame.time.Clock().tick(200)   #tick(200)修改数字可以修改游戏的整体速率
    pygame.display.flip()
 
 

 84行代码,已经非常非常少了,作者也对代码进行了简化。

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