教你制作俄罗斯方块-Python
- import pygame,sys,random,time
- block_initial_position,score,times,gameover,press,all_block,background=[20,5],[0],0,[],False,[[[0,0],[0,-1],[0,1],[0,2]],[[0,0],[0,1],[-1,1],[-1,0]],[[0,0],[0,-1],[-1,0],[-1,1]],[[0,0],[0,1],[-1,-1],[-1,0]],[[0,0],[0,1],[1,0],[0,-1]],[[0,0],[1,0],[-1,0],[1,-1]],[[0,0],[1,0],[-1,0],[1,1]]],[[0 for column in range(0,10)]for row in range(0,22)]
- background[0],select_block=[1 for column in range(0,10)],list(random.choice(all_block))
- def move(n):
- if n==100:
- for row,column in select_block:
- pygame.draw.rect(screen,(255,165,0),((column+block_initial_position[1])*40,800-(row+block_initial_position[0])*40,38,38))
- for row in range(0,20):
- for column in range(0,10):
- if background[row][column]:pygame.draw.rect(screen,(0,0,255),(column*40,800-row*40,38,38))
- y_drop,x_move=block_initial_position
- if n==1 or n==-1:
- x_move+=n
- for row,column in select_block:
- if (column+x_move)<0 or (column+x_move)>9 or background[row+y_drop][column+x_move]:break
- else:block_initial_position.clear(),block_initial_position.extend([y_drop,x_move])
- if n==0:
- rotating_position=[(-column,row)for row,column in select_block]
- for row,column in rotating_position:
- if (column+x_move)<0 or (column+x_move)>9 or background[row+y_drop][column+x_move]:break
- else:select_block.clear(),select_block.extend(rotating_position)
- if n==10:
- y_drop-=1
- for row,column in select_block:
- if background[row+y_drop][column+x_move]==1:break
- else:
- block_initial_position.clear()
- block_initial_position.extend([y_drop,x_move])
- return
- for row,column in select_block:background[block_initial_position[0]+row][block_initial_position[1]+column]=1
- complete_row=[]
- for row in range(1,21):
- if 0 not in background[row]:complete_row.append(row)
- complete_row.sort(reverse=True)
- for row in complete_row:
- background.pop(row)
- background.append([0 for column in range(0,10)])
- score[0]+=len(complete_row)
- pygame.display.set_caption('Tetris,Score:'+str(score[0])+' Tonymot')
- select_block.clear(),select_block.extend(list(random.choice(all_block)))
- block_initial_position.clear(),block_initial_position.extend([20,4])
- for row,column in select_block:
- if background[row+block_initial_position[0]][column+block_initial_position[1]]:gameover.append(1)
- pygame.init()
- screen=pygame.display.set_mode((400,800)) #set_mode((400,800)) 修改数值可以修改窗口大小 但第7行和第10行要做相应的改动
- while True:
- screen.fill((255,255,255))
- for event in pygame.event.get():
- if event.type==pygame.QUIT:sys.exit()
- elif event.type==pygame.KEYDOWN and event.key==pygame.K_LEFT:move(-1)
- elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT:move(1)
- elif event.type==pygame.KEYDOWN and event.key==pygame.K_UP:move(0)
- elif event.type==pygame.KEYDOWN and event.key==pygame.K_DOWN:press=True
- elif event.type==pygame.KEYUP and event.key==pygame.K_DOWN:press=False
- if press:times+=10
- if times>=50:
- move(10)
- times=0
- else:times+=1
- if gameover:sys.exit()
- move(100)
- pygame.time.Clock().tick(200) #tick(200)修改数字可以修改游戏的整体速率
- pygame.display.flip()
-
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84行代码,已经非常非常少了,作者也对代码进行了简化。