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C语言画各种圣诞树

时间:03-25来源:作者:点击数:81

C语言画各种圣诞树

普通圣诞树

  • #include <stdlib.h>
  • int main(int argc, char* argv[]) {
  • int n = argc > 1 ? atoi(argv[1]) : 4;
  • for (int j = 1; j <= n; j++) {
  • int s = 1 << j, k = (1 << n) - s, x;
  • for (int y = s - j; y >= 0; y--, putchar('\n')) {
  • for (x = 0; x < y + k; x++) printf(" ");
  • for (x = 0; x + y < s; x++) printf("%c ", '!' ^ y & x);
  • for (x = 1; x + y < s; x++) printf("%c ", '!' ^ y & (s - y - x - 1));
  • }
  • }
  • }

加上树干

  • #include <math.h>
  • #include <stdio.h>
  • #include <stdlib.h>
  • #define PI 3.14159265359
  • float sx, sy;
  • float sdCircle(float px, float py, float r) {
  • float dx = px - sx, dy = py - sy;
  • return sqrtf(dx * dx + dy * dy) - r;
  • }
  • float opUnion(float d1, float d2) {
  • return d1 < d2 ? d1 : d2;
  • }
  • #define T px + scale * r * cosf(theta), py + scale * r * sin(theta)
  • float f(float px, float py, float theta, float scale, int n) {
  • float d = 0.0f;
  • for (float r = 0.0f; r < 0.8f; r += 0.02f)
  • d = opUnion(d, sdCircle(T, 0.05f * scale * (0.95f - r)));
  • if (n > 0)
  • for (int t = -1; t <= 1; t += 2) {
  • float tt = theta + t * 1.8f;
  • float ss = scale * 0.9f;
  • for (float r = 0.2f; r < 0.8f; r += 0.1f) {
  • d = opUnion(d, f(T, tt, ss * 0.5f, n - 1));
  • ss *= 0.8f;
  • }
  • }
  • return d;
  • }
  • int main(int argc, char* argv[]) {
  • int n = argc > 1 ? atoi(argv[1]) : 3;
  • for (sy = 0.8f; sy > 0.0f; sy -= 0.02f, putchar('\n'))
  • for (sx = -0.35f; sx < 0.35f; sx += 0.01f)
  • putchar(f(0, 0, PI * 0.5f, 1.0f, n) < 0 ? '*' : ' ');
  • }

加上装饰和丝带

  • #include <math.h>
  • #include <stdio.h>
  • #include <stdlib.h>
  • int ribbon() {
  • float x = (fmodf(sy, 0.1f) / 0.1f - 0.5f) * 0.5f;
  • return sx >= x - 0.05f && sx <= x + 0.05f;
  • }
  • int main(int argc, char* argv[]) {
  • int n = argc > 1 ? atoi(argv[1]) : 3;
  • float zoom = argc > 2 ? atof(argv[2]) : 1.0f;
  • for (sy = 0.8f; sy > 0.0f; sy -= 0.02f / zoom, putchar('\n'))
  • for (sx = -0.35f; sx < 0.35f; sx += 0.01f / zoom) {
  • if (f(0, 0, PI * 0.5f, 1.0f, n) < 0.0f) {
  • if (sy < 0.1f)
  • putchar('.');
  • else {
  • if (ribbon())
  • putchar('=');
  • else
  • putchar("............................#j&o"[rand() % 32]);
  • }
  • }
  • else
  • putchar(' ');
  • }
  • }

3D版圣诞树

  • #include <math.h>
  • #include <stdio.h>
  • #include <stdlib.h>
  • #include <string.h>
  • #define PI 3.14159265359f
  • float sx, sy;
  • typedef float Mat[4][4];
  • typedef float Vec[4];
  • void scale(Mat* m, float s) {
  • Mat temp = { {s,0,0,0}, {0,s,0,0 }, { 0,0,s,0 }, { 0,0,0,1 } };
  • memcpy(m, &temp, sizeof(Mat));
  • }
  • void rotateY(Mat* m, float t) {
  • float c = cosf(t), s = sinf(t);
  • Mat temp = { {c,0,s,0}, {0,1,0,0}, {-s,0,c,0}, {0,0,0,1} };
  • memcpy(m, &temp, sizeof(Mat));
  • }
  • void rotateZ(Mat* m, float t) {
  • float c = cosf(t), s = sinf(t);
  • Mat temp = { {c,-s,0,0}, {s,c,0,0}, {0,0,1,0}, {0,0,0,1} };
  • memcpy(m, &temp, sizeof(Mat));
  • }
  • void translate(Mat* m, float x, float y, float z) {
  • Mat temp = { {1,0,0,x}, {0,1,0,y}, {0,0,1,z}, {0,0,0,1} };
  • memcpy(m, &temp, sizeof(Mat));
  • }
  • void mul(Mat* m, Mat a, Mat b) {
  • Mat temp;
  • for (int j = 0; j < 4; j++)
  • for (int i = 0; i < 4; i++) {
  • temp[j][i] = 0.0f;
  • for (int k = 0; k < 4; k++)
  • temp[j][i] += a[j][k] * b[k][i];
  • }
  • memcpy(m, &temp, sizeof(Mat));
  • }
  • void transformPosition(Vec* r, Mat m, Vec v) {
  • Vec temp = { 0, 0, 0, 0 };
  • for (int j = 0; j < 4; j++)
  • for (int i = 0; i < 4; i++)
  • temp[j] += m[j][i] * v[i];
  • memcpy(r, &temp, sizeof(Vec));
  • }
  • float transformLength(Mat m, float r) {
  • return sqrtf(m[0][0] * m[0][0] + m[0][1] * m[0][1] + m[0][2] * m[0][2]) * r;
  • }
  • float sphere(Vec c, float r) {
  • float dx = c[0] - sx, dy = c[1] - sy;
  • float a = dx * dx + dy * dy;
  • return a < r * r ? sqrtf(r * r - a) + c[2] : -1.0f;
  • }
  • float opUnion(float z1, float z2) {
  • return z1 > z2 ? z1 : z2;
  • }
  • float f(Mat m, int n) {
  • float z = -1.0f;
  • for (float r = 0.0f; r < 0.8f; r += 0.02f) {
  • Vec v = { 0.0f, r, 0.0f, 1.0f };
  • transformPosition(&v, m, v);
  • z = opUnion(z, sphere(v, transformLength(m, 0.05f * (0.95f - r))));
  • }
  • if (n > 0) {
  • Mat ry, rz, s, t, m2, m3;
  • rotateZ(&rz, 1.8f);
  • for (int p = 0; p < 6; p++) {
  • rotateY(&ry, p * (2 * PI / 6));
  • mul(&m2, ry, rz);
  • float ss = 0.45f;
  • for (float r = 0.2f; r < 0.8f; r += 0.1f) {
  • scale(&s, ss);
  • translate(&t, 0.0f, r, 0.0f);
  • mul(&m3, s, m2);
  • mul(&m3, t, m3);
  • mul(&m3, m, m3);
  • z = opUnion(z, f(m3, n - 1));
  • ss *= 0.8f;
  • }
  • }
  • }
  • return z;
  • }
  • float f0(float x, float y, int n) {
  • sx = x;
  • sy = y;
  • Mat m;
  • scale(&m, 1.0f);
  • return f(m, n);
  • }
  • int main(int argc, char* argv[]) {
  • int n = argc > 1 ? atoi(argv[1]) : 3;
  • float zoom = argc > 2 ? atof(argv[2]) : 1.0f;
  • for (float y = 0.8f; y > -0.0f; y -= 0.02f / zoom, putchar('\n'))
  • for (float x = -0.35f; x < 0.35f; x += 0.01f / zoom) {
  • float z = f0(x, y, n);
  • if (z > -1.0f) {
  • float nz = 0.001f;
  • float nx = f0(x + nz, y, n) - z;
  • float ny = f0(x, y + nz, n) - z;
  • float nd = sqrtf(nx * nx + ny * ny + nz * nz);
  • float d = (nx - ny + nz) / sqrtf(3) / nd;
  • d = d > 0.0f ? d : 0.0f;
  • // d = d < 1.0f ? d : 1.0f;
  • putchar(".-:=+*#%@@"[(int)(d * 9.0f)]);
  • }
  • else
  • putchar(' ');
  • }
  • }

更新

  • float f(Mat m, int n) {
  • // Culling
  • {
  • Vec v = { 0.0f, 0.5f, 0.0f, 1.0f };
  • transformPosition(&v, m, v);
  • if (sphere(v, transformLength(m, 0.55f)) == -1.0f)
  • return -1.0f;
  • }
  • float z = -1.0f;
  • if (n == 0) { // Leaf
  • Vec v = { 0.0f, 0.5f, 0.0f, 1.0f };
  • transformPosition(&v, m, v);
  • z = sphere(v, transformLength(m, 0.3f));
  • }
  • else { // Branch
  • for (float r = 0.0f; r < 0.8f; r += 0.02f) {
  • Vec v = { 0.0f, r, 0.0f, 1.0f };
  • transformPosition(&v, m, v);
  • z = opUnion(z, sphere(v, transformLength(m, 0.05f * (0.95f - r))));
  • }
  • }
  • // ...
  • }

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