C语言画各种圣诞树
- #include <stdlib.h>
-
- int main(int argc, char* argv[]) {
- int n = argc > 1 ? atoi(argv[1]) : 4;
- for (int j = 1; j <= n; j++) {
- int s = 1 << j, k = (1 << n) - s, x;
- for (int y = s - j; y >= 0; y--, putchar('\n')) {
- for (x = 0; x < y + k; x++) printf(" ");
- for (x = 0; x + y < s; x++) printf("%c ", '!' ^ y & x);
- for (x = 1; x + y < s; x++) printf("%c ", '!' ^ y & (s - y - x - 1));
- }
- }
- }
-
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
-
- #define PI 3.14159265359
-
- float sx, sy;
-
- float sdCircle(float px, float py, float r) {
- float dx = px - sx, dy = py - sy;
- return sqrtf(dx * dx + dy * dy) - r;
- }
-
- float opUnion(float d1, float d2) {
- return d1 < d2 ? d1 : d2;
- }
-
- #define T px + scale * r * cosf(theta), py + scale * r * sin(theta)
-
- float f(float px, float py, float theta, float scale, int n) {
- float d = 0.0f;
- for (float r = 0.0f; r < 0.8f; r += 0.02f)
- d = opUnion(d, sdCircle(T, 0.05f * scale * (0.95f - r)));
-
- if (n > 0)
- for (int t = -1; t <= 1; t += 2) {
- float tt = theta + t * 1.8f;
- float ss = scale * 0.9f;
- for (float r = 0.2f; r < 0.8f; r += 0.1f) {
- d = opUnion(d, f(T, tt, ss * 0.5f, n - 1));
- ss *= 0.8f;
- }
- }
-
- return d;
- }
-
- int main(int argc, char* argv[]) {
- int n = argc > 1 ? atoi(argv[1]) : 3;
- for (sy = 0.8f; sy > 0.0f; sy -= 0.02f, putchar('\n'))
- for (sx = -0.35f; sx < 0.35f; sx += 0.01f)
- putchar(f(0, 0, PI * 0.5f, 1.0f, n) < 0 ? '*' : ' ');
- }
-
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
-
- int ribbon() {
- float x = (fmodf(sy, 0.1f) / 0.1f - 0.5f) * 0.5f;
- return sx >= x - 0.05f && sx <= x + 0.05f;
- }
-
- int main(int argc, char* argv[]) {
- int n = argc > 1 ? atoi(argv[1]) : 3;
- float zoom = argc > 2 ? atof(argv[2]) : 1.0f;
- for (sy = 0.8f; sy > 0.0f; sy -= 0.02f / zoom, putchar('\n'))
- for (sx = -0.35f; sx < 0.35f; sx += 0.01f / zoom) {
- if (f(0, 0, PI * 0.5f, 1.0f, n) < 0.0f) {
- if (sy < 0.1f)
- putchar('.');
- else {
- if (ribbon())
- putchar('=');
- else
- putchar("............................#j&o"[rand() % 32]);
- }
- }
- else
- putchar(' ');
- }
- }
-
- #include <math.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
-
- #define PI 3.14159265359f
-
- float sx, sy;
-
- typedef float Mat[4][4];
- typedef float Vec[4];
-
- void scale(Mat* m, float s) {
- Mat temp = { {s,0,0,0}, {0,s,0,0 }, { 0,0,s,0 }, { 0,0,0,1 } };
- memcpy(m, &temp, sizeof(Mat));
- }
-
- void rotateY(Mat* m, float t) {
- float c = cosf(t), s = sinf(t);
- Mat temp = { {c,0,s,0}, {0,1,0,0}, {-s,0,c,0}, {0,0,0,1} };
- memcpy(m, &temp, sizeof(Mat));
- }
-
- void rotateZ(Mat* m, float t) {
- float c = cosf(t), s = sinf(t);
- Mat temp = { {c,-s,0,0}, {s,c,0,0}, {0,0,1,0}, {0,0,0,1} };
- memcpy(m, &temp, sizeof(Mat));
- }
-
- void translate(Mat* m, float x, float y, float z) {
- Mat temp = { {1,0,0,x}, {0,1,0,y}, {0,0,1,z}, {0,0,0,1} };
- memcpy(m, &temp, sizeof(Mat));
- }
-
- void mul(Mat* m, Mat a, Mat b) {
- Mat temp;
- for (int j = 0; j < 4; j++)
- for (int i = 0; i < 4; i++) {
- temp[j][i] = 0.0f;
- for (int k = 0; k < 4; k++)
- temp[j][i] += a[j][k] * b[k][i];
- }
- memcpy(m, &temp, sizeof(Mat));
- }
-
- void transformPosition(Vec* r, Mat m, Vec v) {
- Vec temp = { 0, 0, 0, 0 };
- for (int j = 0; j < 4; j++)
- for (int i = 0; i < 4; i++)
- temp[j] += m[j][i] * v[i];
- memcpy(r, &temp, sizeof(Vec));
- }
-
- float transformLength(Mat m, float r) {
- return sqrtf(m[0][0] * m[0][0] + m[0][1] * m[0][1] + m[0][2] * m[0][2]) * r;
- }
-
- float sphere(Vec c, float r) {
- float dx = c[0] - sx, dy = c[1] - sy;
- float a = dx * dx + dy * dy;
- return a < r * r ? sqrtf(r * r - a) + c[2] : -1.0f;
- }
-
- float opUnion(float z1, float z2) {
- return z1 > z2 ? z1 : z2;
- }
-
- float f(Mat m, int n) {
- float z = -1.0f;
- for (float r = 0.0f; r < 0.8f; r += 0.02f) {
- Vec v = { 0.0f, r, 0.0f, 1.0f };
- transformPosition(&v, m, v);
- z = opUnion(z, sphere(v, transformLength(m, 0.05f * (0.95f - r))));
- }
-
- if (n > 0) {
- Mat ry, rz, s, t, m2, m3;
- rotateZ(&rz, 1.8f);
-
- for (int p = 0; p < 6; p++) {
- rotateY(&ry, p * (2 * PI / 6));
- mul(&m2, ry, rz);
- float ss = 0.45f;
- for (float r = 0.2f; r < 0.8f; r += 0.1f) {
- scale(&s, ss);
- translate(&t, 0.0f, r, 0.0f);
- mul(&m3, s, m2);
- mul(&m3, t, m3);
- mul(&m3, m, m3);
- z = opUnion(z, f(m3, n - 1));
- ss *= 0.8f;
- }
- }
- }
-
- return z;
- }
-
- float f0(float x, float y, int n) {
- sx = x;
- sy = y;
- Mat m;
- scale(&m, 1.0f);
- return f(m, n);
- }
-
- int main(int argc, char* argv[]) {
- int n = argc > 1 ? atoi(argv[1]) : 3;
- float zoom = argc > 2 ? atof(argv[2]) : 1.0f;
- for (float y = 0.8f; y > -0.0f; y -= 0.02f / zoom, putchar('\n'))
- for (float x = -0.35f; x < 0.35f; x += 0.01f / zoom) {
- float z = f0(x, y, n);
- if (z > -1.0f) {
- float nz = 0.001f;
- float nx = f0(x + nz, y, n) - z;
- float ny = f0(x, y + nz, n) - z;
- float nd = sqrtf(nx * nx + ny * ny + nz * nz);
- float d = (nx - ny + nz) / sqrtf(3) / nd;
- d = d > 0.0f ? d : 0.0f;
- // d = d < 1.0f ? d : 1.0f;
- putchar(".-:=+*#%@@"[(int)(d * 9.0f)]);
- }
- else
- putchar(' ');
- }
- }
-
- float f(Mat m, int n) {
- // Culling
- {
- Vec v = { 0.0f, 0.5f, 0.0f, 1.0f };
- transformPosition(&v, m, v);
- if (sphere(v, transformLength(m, 0.55f)) == -1.0f)
- return -1.0f;
- }
-
- float z = -1.0f;
-
- if (n == 0) { // Leaf
- Vec v = { 0.0f, 0.5f, 0.0f, 1.0f };
- transformPosition(&v, m, v);
- z = sphere(v, transformLength(m, 0.3f));
- }
- else { // Branch
- for (float r = 0.0f; r < 0.8f; r += 0.02f) {
- Vec v = { 0.0f, r, 0.0f, 1.0f };
- transformPosition(&v, m, v);
- z = opUnion(z, sphere(v, transformLength(m, 0.05f * (0.95f - r))));
- }
- }
-
- // ...
- }
-
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