贪吃蛇游戏是一个深受人们喜爱的游戏,一条蛇在密闭的围墙内,在围墙内随机出现一个食物,通过按键盘上的四个光标键控制蛇向上下左右四个方向移动,舌头撞到食物,则表示食物被蛇吃掉,这时蛇的身体长一节,同时计10分,接着又出现食物,等待被蛇吃掉,每吃10个食物,则升一级,蛇移动的速度也会随着加快,如果蛇在移动过程中,撞到墙壁或身体则游戏结束。
注:本程序在Win-TC环境下编译。
#include <graphics.h>
#include <stdlib.h>
#define N 200
#define up 0x4800
#define down 0x5000
#define left 0x4b00
#define right 0x4d00
#define esc 0x011b
#define Y 0x1579
#define n 0x316e
int gamespeed; /* 游戏速度 */
int i, key, color;
int score = 0; /* 游戏分数 */
char cai48H[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x04, 0x00, 0x18, 0x00, 0x00, 0x00, 0x0E, 0x00,
0x1C, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x1C, 0x00,
0x00, 0x00, 0x20, 0x00, 0x38, 0x00, 0x00, 0x00,
0x40, 0x00, 0x78, 0x00, 0x00, 0x01, 0x80, 0x40,
0x70, 0x00, 0x00, 0x03, 0x80, 0xC0, 0xE0, 0x00,
0x00, 0x07, 0x80, 0x80, 0xC0, 0x00, 0x00, 0x0E,
0x11, 0x81, 0xC0, 0x00, 0x00, 0x08, 0x61, 0x01,
0x80, 0x00, 0x00, 0x00, 0x23, 0x03, 0x04, 0x00,
0x00, 0x02, 0x02, 0x00, 0x06, 0x00, 0x00, 0x1E,
0x04, 0x00, 0x0F, 0x00, 0x00, 0x1C, 0x1F, 0x80,
0x1E, 0x00, 0x00, 0x08, 0x3F, 0x80, 0x3C, 0x00,
0x00, 0x00, 0xFF, 0x80, 0x38, 0x00, 0x00, 0x03,
0xFF, 0x80, 0x78, 0x00, 0x00, 0x0F, 0xF8, 0x00,
0xF0, 0x00, 0x00, 0x7F, 0xF0, 0x00, 0xE0, 0x00,
0x03, 0xFF, 0xFC, 0x01, 0x80, 0x00, 0x03, 0xC0,
0xFF, 0x01, 0x03, 0x80, 0x01, 0x01, 0xFF, 0x00,
0x03, 0x80, 0x00, 0x01, 0x3F, 0x00, 0x07, 0x80,
0x00, 0x02, 0x11, 0x00, 0x07, 0x00, 0x00, 0x00,
0x10, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00,
0x0E, 0x00, 0x00, 0x08, 0x10, 0x00, 0x1C, 0x00,
0x00, 0x30, 0x10, 0x00, 0x18, 0x00, 0x00, 0x70,
0x10, 0x00, 0x30, 0x00, 0x01, 0xE0, 0x10, 0x00,
0x70, 0x00, 0x03, 0x80, 0x10, 0x00, 0x60, 0x00,
0x00, 0x00, 0x30, 0x00, 0xE0, 0x00, 0x00, 0x00,
0xF0, 0x01, 0xC0, 0x00, 0x00, 0x00, 0x70, 0x03,
0xC0, 0x00, 0x00, 0x00, 0x10, 0x07, 0x80, 0x00,
0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00,
0x00, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C,
0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00,
0x00, 0x00, 0x01, 0xC0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
char she48H[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00,
0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0E, 0x00, 0x00, 0x00, 0x03, 0x00, 0x07,
0x00, 0x00, 0x00, 0x02, 0x00, 0x03, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,
0x00, 0x00, 0xF8, 0x00, 0x00, 0x02, 0x00, 0x07,
0x86, 0x00, 0x00, 0x02, 0x00, 0x18, 0x03, 0x00,
0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x03,
0xF0, 0x00, 0x07, 0x80, 0x00, 0x0F, 0xFC, 0x00,
0x0C, 0x00, 0x00, 0x7E, 0x3F, 0x80, 0x00, 0x00,
0x01, 0xFE, 0x1F, 0x80, 0x00, 0x00, 0x01, 0xE2,
0x39, 0x8C, 0x00, 0x00, 0x00, 0xC2, 0x30, 0x08,
0x00, 0x00, 0x00, 0xC2, 0x60, 0x08, 0x00, 0x00,
0x00, 0xC3, 0xE0, 0x08, 0x60, 0x00, 0x00, 0x7F,
0xE0, 0x01, 0xE0, 0x00, 0x00, 0x3F, 0x80, 0x1F,
0xE0, 0x00, 0x00, 0x1E, 0x00, 0x1F, 0x80, 0x00,
0x00, 0x1E, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x02,
0x38, 0x1E, 0x00, 0x00, 0x00, 0x07, 0xFC, 0x1C,
0x00, 0x20, 0x00, 0x07, 0xFC, 0x18, 0x00, 0x20,
0x00, 0x1F, 0x0C, 0x10, 0x00, 0x20, 0x00, 0x7C,
0x04, 0x10, 0x00, 0x60, 0x01, 0xF0, 0x00, 0x10,
0x00, 0x60, 0x01, 0xE0, 0x00, 0x08, 0x00, 0xF0,
0x00, 0x80, 0x00, 0x08, 0x03, 0xF0, 0x00, 0x00,
0x00, 0x07, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x07,
0xFF, 0xF0, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xE0,
0x00, 0x00, 0x00, 0x01, 0xFF, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
char tun48H[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E,
0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00,
0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0x00,
0x03, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00,
0x00, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, 0x00,
0x00, 0x01, 0xF8, 0x00, 0x00, 0x00, 0x00, 0x03,
0xF8, 0x00, 0x40, 0x00, 0x00, 0x00, 0x06, 0x07,
0xC0, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xE0, 0x00,
0x00, 0x00, 0x07, 0xFF, 0xE0, 0x00, 0x00, 0x00,
0x0F, 0xFF, 0x80, 0x00, 0x00, 0x00, 0x7F, 0xF8,
0x00, 0x00, 0x00, 0x1F, 0xFF, 0xF8, 0x00, 0x00,
0x00, 0x1F, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x1F,
0xFC, 0x3C, 0x00, 0x00, 0x00, 0x0F, 0xF8, 0x0E,
0x00, 0x00, 0x00, 0x04, 0x70, 0x07, 0x00, 0x00,
0x00, 0x00, 0x60, 0x03, 0x80, 0x00, 0x00, 0x00,
0xC0, 0x00, 0xC0, 0x00, 0x00, 0x01, 0x80, 0x00,
0x30, 0x00, 0x00, 0x01, 0x00, 0x3C, 0x18, 0x00,
0x00, 0x02, 0x03, 0xFF, 0x0C, 0x00, 0x00, 0x0C,
0x7F, 0xFF, 0x8E, 0x00, 0x00, 0x18, 0xFF, 0xFF,
0xC7, 0x80, 0x00, 0x78, 0xFE, 0x07, 0x87, 0xE0,
0x01, 0xF0, 0x70, 0x07, 0x03, 0xF8, 0x07, 0xE0,
0x70, 0x0E, 0x03, 0xFE, 0x00, 0x00, 0x38, 0x1E,
0x01, 0xFE, 0x00, 0x00, 0x3F, 0xFE, 0x00, 0x0C,
0x00, 0x00, 0x1F, 0xFE, 0x00, 0x00, 0x00, 0x00,
0x1F, 0xFE, 0x00, 0x00, 0x00, 0x00, 0x0F, 0xFE,
0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
char dan48H[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x07, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x7F, 0xC0, 0x80, 0x00,
0x00, 0x03, 0xFF, 0x80, 0x40, 0x00, 0x00, 0x01,
0xF1, 0x80, 0x40, 0x00, 0x00, 0x01, 0x81, 0x80,
0xE0, 0x00, 0x00, 0x00, 0x01, 0x93, 0xF0, 0x00,
0x00, 0x00, 0x01, 0xFF, 0xF0, 0x00, 0x00, 0x00,
0x21, 0xFF, 0xF0, 0x00, 0x00, 0x00, 0x21, 0xF8,
0x00, 0x00, 0x00, 0x00, 0x61, 0xC0, 0x00, 0x00,
0x00, 0x00, 0x61, 0x80, 0x00, 0x00, 0x00, 0x00,
0xF3, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00,
0x00, 0x00, 0x00, 0x01, 0xFF, 0xC0, 0x00, 0x00,
0x00, 0x03, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x02,
0x00, 0xFC, 0x00, 0x00, 0x00, 0x04, 0x02, 0x1F,
0x00, 0x00, 0x00, 0x08, 0x03, 0x01, 0xC0, 0x00,
0x00, 0x38, 0x03, 0x00, 0x7C, 0x00, 0x00, 0xF8,
0x07, 0xF8, 0x3F, 0xC0, 0x01, 0xF0, 0x3F, 0xFE,
0x3F, 0xF8, 0x03, 0xC1, 0xFF, 0x0F, 0x1F, 0xF8,
0x00, 0x01, 0xE3, 0x0F, 0x0F, 0xF0, 0x00, 0x01,
0xC3, 0x0E, 0x00, 0x00, 0x00, 0x01, 0x83, 0xFC,
0x00, 0x00, 0x00, 0x00, 0xC7, 0xF8, 0x00, 0x00,
0x00, 0x00, 0xFF, 0xF8, 0x00, 0x00, 0x00, 0x00,
0x7F, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x3F, 0x03,
0x80, 0x00, 0x00, 0x00, 0x03, 0x04, 0x00, 0x00,
0x00, 0x00, 0x03, 0xF8, 0x00, 0x00, 0x00, 0x00,
0x1F, 0xF8, 0x20, 0x00, 0x00, 0x00, 0xFF, 0xFF,
0xE0, 0x00, 0x00, 0x07, 0xFF, 0x81, 0xE0, 0x00,
0x00, 0x07, 0xE0, 0x00, 0xE0, 0x00, 0x00, 0x03,
0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
char zuo16H[] =
{
0x18, 0xC0, 0x18, 0xC0, 0x19, 0x80, 0x31, 0xFE,
0x33, 0xFE, 0x76, 0xC0, 0xF0, 0xFC, 0xB0, 0xFC,
0x30, 0xC0, 0x30, 0xC0, 0x30, 0xFE, 0x30, 0xFE,
0x30, 0xC0, 0x30, 0xC0, 0x30, 0xC0, 0x00, 0x00,
};
char zhe16H[] =
{
0x03, 0x00, 0x03, 0x0C, 0x1F, 0xCC, 0x1F, 0xD8,
0x03, 0x30, 0xFF, 0xFE, 0xFF, 0xFE, 0x03, 0x00,
0x0F, 0xF8, 0x3F, 0xF8, 0xEC, 0x18, 0xCF, 0xF8,
0x0C, 0x18, 0x0F, 0xF8, 0x0F, 0xF8, 0x00, 0x00,
};
char tian16H[] =
{
0x00, 0x00, 0x3F, 0xFC, 0x3F, 0xFC, 0x31, 0x8C,
0x31, 0x8C, 0x31, 0x8C, 0x3F, 0xFC, 0x3F, 0xFC,
0x31, 0x8C, 0x31, 0x8C, 0x31, 0x8C, 0x3F, 0xFC,
0x3F, 0xFC, 0x30, 0x0C, 0x00, 0x00, 0x00, 0x00,
};
char xue16H[] =
{
0x33, 0x18, 0x19, 0x98, 0x08, 0xB0, 0x7F, 0xFC,
0x7F, 0xFC, 0x60, 0x0C, 0x1F, 0xF0, 0x1F, 0xF0,
0x00, 0xC0, 0x7F, 0xFC, 0x7F, 0xFC, 0x01, 0x80,
0x01, 0x80, 0x07, 0x80, 0x03, 0x00, 0x00, 0x00,
};
char ke16H[] =
{
0x00, 0x00, 0x0C, 0x18, 0xFD, 0x98, 0xF8, 0xD8,
0x18, 0x58, 0xFE, 0x18, 0xFE, 0x98, 0x18, 0xD8,
0x3C, 0x58, 0x7E, 0x1E, 0xDB, 0xFE, 0x9B, 0xF8,
0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00,
};
struct Food/*定义结构体存储食物的属性*/
{
int x; /* 食物的坐标 */
int y;
int yes; /* 值为0表示屏幕上没有食物,值为1表示屏幕上有食物 */
int color; /* 食物颜色 */
} food;
struct Snake/*定义结构体存储蛇的属性*/
{
int x[N]; /* 每一节蛇的坐标 */
int y[N];
int color[N];/*存储每一节蛇的颜色*/
int node; /* 蛇的节数 */
int direction; /* 蛇移动的方向 */
int life; /* 蛇的生命,如果为1,蛇死,游戏结束 */
} snake;
void init(void)/*图形驱动*/
{
int driver = DETECT, mode = 0;
registerbgidriver(EGAVGA_driver);
initgraph(&driver, &mode, "");
}
void drawmat(char *mat, int matsize, int x, int y, int color) /*汉字点阵*/
{
int i, j, k, m;
m = (matsize - 1) / 8 + 1;
for(j = 0; j < matsize; j++)
for(i = 0; i < m; i++)
for(k = 0; k < 8; k++)
if(mat[j*m+i]&(0x80 >> k))
putpixel(x + i * 8 + k, y + j, color);
}
void showword(void)
{
/* 调用汉字点阵输出程序,显示标题和作者信息 */
drawmat(cai48H, 48, 249, -4, 7);
drawmat(she48H, 48, 329, -4, 7);
drawmat(tun48H, 48, 409, -4, 7);
drawmat(dan48H, 48, 489, -4, 7);
drawmat(cai48H, 48, 250, -5, 4);
drawmat(she48H, 48, 330, -5, 4);
drawmat(tun48H, 48, 410, -5, 4);
drawmat(dan48H, 48, 490, -5, 4);
/*作者 田学科*/
drawmat(zuo16H, 16, 515, 465, 7);
drawmat(zhe16H, 16, 530, 465, 7);
drawmat(tian16H, 16, 550, 465, 7);
drawmat(xue16H, 16, 565, 465, 7);
drawmat(ke16H, 16, 580, 465, 7);
}
void draw(void)/*画出四周的墙*/
{
if(color == 15)
color = 0;
setcolor(++color);
setlinestyle(SOLID_LINE, 0, 1);
for(i = 30; i <= 600; i += 10)
{
rectangle(i, 40, i + 10, 49);
rectangle(i, 451, i + 10, 460);
}
for(i = 40; i < 450; i += 10)
{
rectangle(30, i, 39, i + 10);
rectangle(601, i, 610, i + 10);
}
}
void prscore(void)
{
/* 打印游戏分数 */
char str[10];
setfillstyle(SOLID_FILL, YELLOW);
bar(50, 10, 200, 30);
setcolor(6);
settextstyle(0, 0, 2);
sprintf(str, "score:%d", score);
outtextxy(55, 15, str);
}
void gameover(void)
{
cleardevice(); /* 清屏函数 */
for(i = 0; i < snake.node; i++) /* 画出蛇死时的位置 */
{
setcolor(snake.color[i]);
rectangle(snake.x[i], snake.y[i], snake.x[i] + 10, snake.y[i] + 10);
}
prscore(); /* 显示分数 */
draw();
showword();
settextstyle(0, 0, 6);
setcolor(7);
outtextxy(103, 203, "GAME OVER");
setcolor(RED);
outtextxy(100, 200, "GAME OVER");
}
void gameplay(void)/* 玩游戏的具体过程 */
{
int flag, flag1;
randomize();
prscore();
gamespeed = 50000;
food.yes = 0; /* food.yes=0表示屏幕上没有食物 */
snake.life = 1; /* snake.life=1表示蛇是活着的 */
snake.direction = 4; /* 表示蛇的初始方向为向右 */
snake.node = 2; /* 蛇的初始化为两节 */
snake.color[0] = 2; /*两节蛇头初始化为绿色*/
snake.color[1] = 2;
snake.x[0] = 100;
snake.y[0] = 100;
snake.x[1] = 110;
snake.y[1] = 100;
food.color = random(15) + 1;
while(1)
{
while(1)
{
if(food.yes == 0) /* 如果蛇活着 */
{
while(1)
{
flag = 1;
food.yes = 1;
food.x = random(56) * 10 + 40;
food.y = random(40) * 10 + 50;
for(i = 0; i < snake.node; i++)
{
if(food.x == snake.x[i] && food.y == snake.y[i])
flag = 0;
}
if(flag) break;
}
}
if(food.yes)
{
setcolor(food.color);
rectangle(food.x, food.y, food.x + 10, food.y + 10);
}
for(i = snake.node - 1; i > 0; i--)
{
snake.x[i] = snake.x[i-1];
snake.y[i] = snake.y[i-1];
}
switch(snake.direction)
{
case 1:
snake.y[0] -= 10;
break;
case 2:
snake.y[0] += 10;
break;
case 3:
snake.x[0] -= 10;
break;
case 4:
snake.x[0] += 10;
break;
}
for(i = 3; i < snake.node; i++)
{
if(snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
{
gameover();
snake.life = 0;
break;
}
}
if(snake.x[0] < 40 || snake.x[0] > 590 || snake.y[0] < 50 || snake.y[0] > 440)
{
gameover();
snake.life = 0;
}
if(snake.life == 0)
break;
if(snake.x[0] == food.x && snake.y[0] == food.y) /*蛇吃掉食物*/
{
setcolor(0);
rectangle(food.x, food.y, food.x + 10, food.y + 10);
snake.x[snake.node] = -20;
snake.y[snake.node] = -20;
snake.color[snake.node] = food.color;
snake.node++;
food.yes = 0;
food.color = random(15) + 1;
score += 10;
prscore();
if(score % 100 == 0 && score != 0)
{
for(i = 0; i < snake.node; i++) /* 画出蛇 */
{
setcolor(snake.color[i]);
rectangle(snake.x[i], snake.y[i], snake.x[i] + 10, snake.y[i] + 10);
}
sound(200);
delay(50000);
delay(50000);
delay(50000);
delay(50000);
delay(50000);
delay(50000);
nosound();
gamespeed -= 5000;
draw();
}
else
{
sound(500);
delay(500);
nosound();
}
}
for(i = 0; i < snake.node; i++) /* 画出蛇 */
{
setcolor(snake.color[i]);
rectangle(snake.x[i], snake.y[i], snake.x[i] + 10, snake.y[i] + 10);
}
delay(gamespeed);
delay(gamespeed);
flag1 = 1;
setcolor(0);
rectangle(snake.x[snake.node-1], snake.y[snake.node-1],
snake.x[snake.node-1] + 10, snake.y[snake.node-1] + 10);
if(kbhit() && flag1 == 1) /*如果没按有效键就重新开始循环*/
{
flag1 = 0;
key = bioskey(0);
if(key == esc)
exit(0);
else if(key == up && snake.direction != 2)
snake.direction = 1;
else if(key == down && snake.direction != 1)
snake.direction = 2;
else if(key == left && snake.direction != 4)
snake.direction = 3;
else if(key == right && snake.direction != 3)
snake.direction = 4;
}
}
if(snake.life == 0) /*如果蛇死了就退出循环*/
break;
}
}
void main(void)
{
while(1)
{
color = 0;
init();
cleardevice();
showword();
draw();
gameplay();
setcolor(15);
settextstyle(0, 0, 2);
outtextxy(200, 400, "CONTINUE(Y/N)?");
while(1)
{
key = bioskey(0);
if(key == Y || key == n || key == esc)
break;
}
if(key == n || key == esc)
break;
}
closegraph();
}