可以通过新建 Bitmap 对象并在其上使用 Canvas 绘图的方式创建图像。
实例 BitmapDrawDemo 演示了 Canvas 使用 Bitmap 对象绘图的过程。该实例绘制的内容与《Android使用自定义View绘图实例》教程中绘制的内容完全相同,只不过不是直接绘制在 View 上,而是绘制在一个 Bitmap 对象上,绘制完成后,将 Bitmap 图像显示到视图上,其运行效果如图 1 所示。
图 1Bitmap 对象的绘图效果
该视图显示的是一幅 Bitmap 图像。实例 BitmapDrawDemo 的主 Activity 为 BitmapDraw-DemoActivity,其代码如下:
import java.io.ByteArrayOutputStream;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.os.Bundle;
import android.view.View;
public class BitmapDrawDemoActivity extends Activity {
private static final int WIDTH = 320;
private static final int HEIGHT = 480;
private static final int STRIDE = 64; // must be>=WIDTH
/**
* Called when the activity is first created.
*/
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MyBitmapView(this));
}
private static Bitmap codec(Bitmap src, Bitmap.CompressFormat format, int quality) {
ByteArrayOutputStream os = new ByteArrayOutputStream();
src.compress(format, quality, os);
byte[] array = os.toByteArray();
return BitmapFactory.decodeByteArray(array, 0, array.length);
}
private static class MyBitmapView extends View {
private Bitmap myBitmap;
private float[] mPts;
private static final float SIZE = 300;
private static final int SEGS = 32;
private static final int X = 0;
private static final int Y = 1;
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
canvas.drawBitmap(myBitmap, 0, 0, null);
}
public MyBitmapView(Context context) {
super(context);
// TODO Auto-generated constructor stub
buildPoints();
myBitmap = Bitmap.createBitmap(WIDTH, HEIGHT, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(myBitmap);
//使用Canvas绘图
//画布移动到(10,10)位置
canvas.translate(10, 10);
//画布使用白色填充
canvas.drawColor(Color.WHITE);
//创建红色画笔,使用带像素宽度,绘制直线
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStrokeWidth(0);
canvas.drawLines(mPts, paint);
//创建蓝色画笔,宽度为 3,绘制相关点
paint.setColor(Color.BLUE);
paint.setStrokeWidth(3);
canvas.drawPoints(mPts, paint);
//创建 Path,并沿着 path 显示文字信息
RectF rect = new RectF(10, 300, 290, 370);
Path path = new Path();
path.addArc(rect, -180, 180);
paint.setTextSize(18);
paint.setColor(Color.BLUE);
canvas.drawTextOnPath("在Bitmap中使用Canvas对象绘图", path, 0, 0, paint);
myBitmap = codec(myBitmap, Bitmap.CompressFormat.JPEG, 80);
}
private void buildPoints() {
//生成一系列的点
final int ptCount = (SEGS + 1) * 2;
mPts = new float[ptCount * 2];
float value = 0;
final float delta = SIZE / SEGS;
for (int i = 0; i <= SEGS; i++) {
mPts[i * 4 + X] = SIZE - value;
mPts[i * 4 + Y] = 0;
mPts[i * 4 + X + 2] = 0;
mPts[i * 4 + Y + 2] = value;
value += delta;
}
}
}
}
该实例新建了一个名为 MyBitmapView 的 View 组件,在该组件的构造方法中创建了一个名为 myBitmap 的 Bitmap 对象,在该对象上新建了 Canvas 对象并绘制了图像。
绘制完成后,通过 MyBitmapView 组件的 onDraw() 方法将 myBitmap 绘制到该 View 上,最后通过 BitmapDrawDemoActivity 将 MyBitmapView 显示到视图上。